Changing BAR keybinds from grid layout back to legacy view

BAR updated its lab and constructor selection UI to use a grid layout that hides some units behind ordering logic. If you want every unit visible on selection like the original design, switch back to legacy keybinds.

Tags: beyond all reason, keybinds, settings, lab, constructor, legacy

Legacy versus grid keybinds

The grid keybind system groups and sorts factory builds, which makes selection menus cleaner but less comprehensive at a glance. Legacy keybinds show everything without filtering. The change takes effect immediately after switching in the settings menu.

Where to find the setting

Open in-game settings and look for the keybind configuration. Switch from Grid to Legacy. The change applies to both lab and constructor interfaces.

Why some players prefer legacy

Newer players especially benefit from seeing all available units. Grid ordering assumes you know what you are looking for. Legacy view removes that assumption and lets you browse everything the factory produces.

Reporting bugs with settings

If the keybind switch does not save or causes issues, report through the GitHub repositories. The BAR project tracks bugs on beyond-all-reason slash BYAR-Chobby for launcher issues and Beyond-All-Reason for game engine problems.

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