Should BAR limit how hard certain units punish new players

Some units in BAR devastate newer players so badly that discussions arise about putting caps on their effectiveness. Changing them risks making the units useless entirely.

Tags: beyond all reason, unit balance, newbie stomp, centurion push, toxicity

The noobstomp unit problem

Certain units in BAR create matches where newer players feel completely helpless. The argument for limiting them centers on learning. When one unit deletes half a new player army without counterplay, the feedback loop breaks. Players quit rather than improve.

The counterargument hits the core of unit balance. Nerfing that unit past a certain point makes it unviable for everyone. You either keep it strong and accept the steep learning curve or you weaken it so much that no one builds it.

Cent pushes and community complaints

Centurion pushes have existed for months without mass complaints. When a sudden wave of players starts complaining about the same strategy they tolerated before, it usually means the community composition changed, not the strategy. Newer players encounter established tactics and assume something broke.

The communication problem

Some experienced players communicate poorly when discussing balance. What reads as hostile often starts as an honest assessment from someone tired of repeating the same arguments with people who have minimal competitive experience. The delivery could be better but the underlying concern about balance discourse quality is valid.

Quick reference

  • Strong units for experienced players can devastate newcomers
  • Changing them risks destroying their viability entirely
  • Cent push complaints spike when new player waves join
  • Community communication needs improvement on both sides

Join creed of champions

Creed of Champions helps bridge the gap between new and experienced players by coaching through tough matchups. Members explain how to counter dominant strategies instead of just complaining about them. Better teammates make for better games.

[Crd] The removal of toxicity, the goal of fun and learning, makes for a refreshing spot to play and spend time. It has also made a game with plenty of complexity a bit less daunting to dive into.

Advertisement