Transport Widgets and the Rework in Beyond All Reason
Transport widgets preserve build queues and enable reliable unit loading during active combat. The in-progress rework aims to fix outstanding issues and bring mass adoption for average players.
The Transport Rework
A complete transport rework is underway in the BAR development channels. The rework targets reliability during active combat, multiple unit loading, and waypoint handling. Community widget developers have already built prototypes showing mass troop transport micro as a manageable skill ceiling. The goal involves merging proven widget patterns into the base game so transport micro stops feeling like a gamble.
Build Queue Preservation
Standard transport loading strips commands from units during pickup. Transport widgets that preserve build queues eliminate that problem. A t2 constructor loaded into a transport keeps its assigned mex upgrade command and resumes building after the drop. The widget tracks the original command set and reissues it once the unit returns to the ground. This turns transport logistics from a chore into a strategic tool.
Using Transports in Battle
Transports react well when using shift-click to queue pickup and drop orders. Load units behind the frontline, fly them past defenses, and drop at the destination. Reliable transport micro during combat opens approaches that ground forces cannot reach. The developer community has discussed adding this functionality directly to the base game once the rework stabilizes. Watch transport tactics on YouTube for visual breakdowns of how this plays out on contested maps.
Creed of Champions
Creed of Champions values teamwork where transport coordination and clear communication separate good team games from messy ones. Players learn transport micro through cooperative play in an environment that treats mistakes as learning opportunities.
"It is so easy to get on with everyone and there is zero toxicity. Just fun games of BAR which can have quite a toxic community usually." [Crd]