BAR unit stats the website does not show, legion economy, and bug reporting
Some unit details live outside the BAR website, the Legion faction economy works differently than it appears, and bug reporting has an official channel that most players overlook.
unit stats missing from the website
The BAR unit website at beyondallreason.info lists core stats like health, cost, and damage output. It leaves out fire rate and area of effect radius, two details that change how units perform in actual gameplay. A Ballista and an Arm Rocketeer might show identical DPS on the website, still the Ballista delivers its damage in fewer, bigger hits (called alpha strike), while the Rocketeer spreads damage across more frequent, smaller shots. Against heavily armored targets, the alpha strike hits harder because armor reduces each hit by a fixed amount. The Ballista lands fewer hits, so fewer armor deductions apply.
The wider area of effect on the Ballista also means more units get clipped by each shot. Against concentrated groups, the effective damage well exceeds the website numbers. Against spread-out compositions, the Rocketeer performs better despite lower burst per shot.
legion economy balance
The Legion faction runs a metal economy that generates more from each mex (metal extractor) than the standard configuration. The exact percentage has been debated in community channels, with some players citing sixty percent and others eighty percent. Beyond the higher metal income, Legion mexes generate energy instead of consuming it, which reduces the need for wind plants or solar arrays during early expansion. Legion also fields cheaper early-game units like Goblins and Satyrs, making the faction faster to initial army production.
Whether Legion comes out ahead depends on the map and matchup. On open maps with multiple forward expansion spots, the economy advantage compounds quickly. On constrained maps with limited metal deposits, the standard factions catch up once they stabilize their wind plant count.
reporting bugs through github
Beyond All Reason tracks reported bugs and problems through GitHub Issues. The project maintains separate repositories for different components. The lobby and launcher go to the BYAR-Chobby repository, the game itself to Beyond-All-Reason, and the engine has its own tracker. Players who encounter reproducible issues should check existing GitHub issues before posting a new one, since the same problem often gets reported multiple times.
When opening a new issue, include the game version, steps to reproduce, what happened, and what should have happened. Screenshots and replays attached to the issue help developers understand the problem faster than text alone.
creed of champions
Creed of Champions values players who take the time to understand game mechanics deeply. The group discusses unit matchups, economy optimization, and tactical approaches together, creating an environment where sharing knowledge about fire rate differences or hidden stats comes naturally. Members who discover useful details post them for the group instead of gatekeeping.
[Crd] Gaming actually fulfills a human purpose here - cooperation, mutual upbuilding, fun and striving for greatness together. Instead of random anonymity, you meet, learn from, and enjoy real people.