Why some widgets get banned in ranked BAR matches
Some BAR widgets give real gameplay advantages like unit micromanagement. Ranked and serious casual lobbies ban them for good reason. Here is what gets banned and what stays allowed.
What widgets can and cannot do
Widgets are Lua-based interface add-ons bundled with BAR. Useful ones show economic graphs, unit health bars, and build range indicators. Problematic ones can automate unit responses or micro-manage groups of units during combat.
BAR includes a setting to specifically disable widgets that control units. Lobbies that enforce this rule usually do so at the game setup level. The host toggles the restriction and any player attempting to use a micro widget gets it stripped out.
Why banning them matters
A widget that handles unit micromanagement gives one player an unfair advantage built on code rather than skill. Other players must respond to actions they did not decide on manually. The gap widens quickly in team games where one player with a micro widget influences multiple engagements at once.
This is about keeping matches fair. The same principle applies to any third-party tool that plays part of the game for you. BAR takes this seriously enough to build the widget control toggle directly into the game settings.
Replay site search issues
The BAR replay website sometimes fails to show all replays for a given player in search results. The replays exist on the server but the search index does not surface them properly.
If your replay is missing from search, you can submit it for debugging through the replay site. The development team tracks these reports and fixes index gaps periodically. It is a known issue and not something you broke on your end.
Checking BAR team ratings
BAR runs separate rating leaderboards for different game modes and team sizes. You can find Small Team ratings at server4.beyondallreason.info with a dedicated leaderboard section for each format. Your rating might differ significantly between solo queue and small team play, so check the leaderboard that matches how you actually play.
Play fair, play better
Creed of Champions enforces fair play standards in team matches. No exploits, no tools that automate gameplay, just clean strategy and honest teamwork.
[Crd] Gaming actually fulfills a human purpose here - cooperation, mutual upbuilding, fun and striving for greatness together. Instead of random anonymity, you meet, learn from, and enjoy real people.
Fair rules mean your wins actually count and your improvement comes from real skill.