How to create ranked lobbies and find BAR documentation on GitHub
New players regularly ask how to host a rated game with skill limits and where to find the technical documentation behind how BAR works. Here is the fastest answer to both.
Creating ranked lobbies with skill limits
BAR custom lobbies support two bot commands for balancing:
- !maxratinglevel sets the highest OS rating a player can have to join
- !maxchevlevel sets the highest chevron level for join eligibility
Type these commands in the lobby chat before starting. They prevent experienced players from joining a lobby meant for beginners. If you are organizing a learning session, this keeps the skill range tight so nobody gets crushed or bored.
Finding BAR documentation on GitHub
The full BAR codebase is open source. Three repositories matter most:
- BYAR-Chobby (lobby client and launcher)
- Beyond-All-Reason (game logic and units)
- Spring engine fork (simulation engine)
The BYAR-Chobby readme includes developer setup instructions. The issue trackers show what the team is actively fixing. You do not need to be a programmer to read them and understand how the game works under the hood.
Using the right Discord channels
The BAR Discord server has many channels. The fastest way to get good answers is to use them correctly. Academy chat is for mentor replays. General discussion is for casual questions. Bug reports go through the GitHub links mentioned above. Match coordination channels are for hosting games. Matching your question to the right channel means you get answers instead of getting ignored.
Creed of Champions
The community around Creed of Champions runs on structured learning and zero drama. New players do not have to guess where to ask or whether they will get a useful answer. Events, replay reviews, and open voice channels keep everyone moving toward the shared goal: win with skill, teamwork, and respect.
[Crd] The removal of toxicity, the goal of fun and learning, makes for a refreshing spot to play.
Better teammates. Better games.