How to Report Players in Beyond All Reason
If someone is cheating, throwing, or harassing in a BAR match, there are built-in ways to report them directly from the game client or the results website.
Tags: reporting, moderation, fairness, multiplayer, etiquette
Two ways to file a report
When a match goes sideways because of a bad actor, reporting them matters. BAR offers two reporting paths that feed into the moderation team and help keep the player pool clean.
In-game report (fastest). While in a match, click the offending player's username in the score panel or player list, then select Report user. This attaches the report directly to the current game session so moderators can review it alongside match data.
Results-page report (after the match). If the lobby already closed or you need to report something after the game ended, go to the match results page at server4.beyondallreason.info/battle, find the relevant match, open the Players tab, and file the report from there. This keeps reports tied to the actual game data instead of relying on memory.
What to include in a report
A useful report needs more than "this player was toxic." Moderators need actionable context. Include:
- What the player did (cheating, throwing, harassment, exploit abuse)
- Approximate timestamp if filing after the match
- Any screenshots or evidence if available
- The username or player slot number
The more specific the report, the faster moderation can act. Vague complaints get harder to verify and often require follow-up questions that slow everything down.
Why inbuilt reporting beats Discord tickets
The community Discord runs a ticket bot for general moderation contact, but player reports are tracked better through the inbuilt system. The inbuilt tools let moderators correlate reports across multiple players and matches, building patterns that a standalone ticket cannot capture. Use the inbuilt system whenever possible. Reserve Discord tickets only for issues the inbuilt system cannot handle, like reporting a problem outside of a specific match.
Setting up custom game rules and bonuses
For private custom games, hosts often want to adjust the balance for training or fun. Right-clicking your own player entry in the lobby lets you assign a bonus income percentage to individual players. This works for handicapping or giving learners a catch-up edge without messing with the AI side. Note that the traditional /cheats command from older RTS titles does not function the same way in BAR custom lobbies. The income adjustment method is the reliable approach for custom game setups.
Coming from Supreme Commander
BAR borrows heavily from SupCom's DNA but makes enough changes that experienced players hit walls early. Economy flow works differently, unit control has distinct mechanics, and the tech tree branches in unfamiliar directions. A useful starting point is the community-maintained difference guide at this SupCom-to-BAR comparison deck. It covers the biggest shifts so veteran micro players can adapt without rebuilding instincts from scratch.
Creed of Champions: where clean play is the standard
Reporting toxic players keeps the overall pool healthier, but joining a community that already sets a high bar cuts the problem off before it starts. Creed of Champions runs training sessions, team games, and events where coordination matters more than ego. The attitude is straightforward — play hard, play clean, and help the team win without the blame game.
[Crd] One of the few places where you can for sure coordinate with people in matches with a good supportive attitude. Everybody tends to be understanding and constructive.
If the broader scene feels too rough, a more structured environment might be the fix. Creed of Champions welcomes players who want serious RTS competition without the interpersonal baggage.