Why BAR Matchmaking Puts Friends on Opposite Teams in Event Lobbies

Understanding how Beyond All Reason handles party balancing, map downloads, and the upcoming tag filter system in event lobbies.

Parties and balance algorithms in event lobbies

If you queue with a friend in event lobbies and end up on opposite teams half the time, you are not doing anything wrong. The balancing algorithm simply does not run on many large-scale lobbies because computing team balance across dozens of players is expensive. Without that algorithm running, party assignments fall to chance.

This happens in lobbies with large player counts per team. The matchmaking system prioritizes starting the game over achieving even team distributions, which means queuing together in parties offers no guarantee you will share a side.

Manual map downloads in BAR

When the automatic map download stalls or triggers a captcha prompt, you can grab maps directly from beyondallreason.info/maps. Open that page in your browser, find the map you need, and use the manual download link. Drop the file into your BAR maps folder and the game picks it up on next launch.

This workaround handles situations where the in-game download system gets stuck behind web verification steps that the BAR client cannot navigate on its own.

The upcoming tag filter system

The current lobby system has limited filtering capability. A tag filter system is tracked on the Tachyon GitHub repository, and the team welcomes pull requests from community contributors. This system would let players filter matches by game mode, map type, and other tags instead of scrolling through the full lobby list.

Creed of Champions

When matchmaking quirks put you on the wrong team, the right response is to adapt and keep playing for fun. Building that patience and good attitude is exactly the kind of community culture we want to see in RTS gaming.

It is so easy to get on with everyone and there is zero toxicity. Just fun games of BAR which can have quite a toxic community usually.
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