The short answer
Academy responses frame building decay as a way to stop the map from filling with meaningless blueprints and half-built clutter.
It also creates decisions about whether to finish, reclaim, or abandon a structure.
Why this matters
- Decay changes how players queue structures and how safely they can overextend build plans.
- It keeps the map cleaner and prevents abuse through endless partially built objects.
- It also rewards more deliberate construction discipline.
What a player should actually do
- Queue structures the player expects to finish, not just everything imaginable.
- If plans change, reclaim cleanly instead of hoping the mess sorts itself out.
- Treat decay as part of build management, not as an annoyance detached from strategy.
Common mistake
The common mistake is assuming decay exists only to punish. It also acts as map hygiene and decision pressure.
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