The short answer
Academy advice repeatedly warns that new players should not stop at land-only scenarios.
Naval and air scenarios reduce the shock of being assigned a role in a team game that the player has never practiced.
Why this matters
- Team games often need someone on sea, air, or another specialized slot.
- A player who has never built ships or run air economy can collapse simply from unfamiliarity.
- Scenarios let the player learn those interfaces without match pressure.
What a player should actually do
- Play at least one naval scenario and one air scenario early.
- Focus on production flow and role basics, not perfection.
- Use replays afterward to compare how stronger players run those same roles.
Common mistake
The common mistake is assuming core land fundamentals automatically transfer to every role. They help, but sea and air still have their own rhythms.
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