Bug" fixes
Unit balance changes for Gunslinger, Tiger, Banisher, focused on armada, cortex, cost, weapon.
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Showing all 1136 mods
Unit balance changes for Gunslinger, Tiger, Banisher, focused on armada, cortex, cost, weapon.
Unit balance changes for Gunslinger, Tiger, Banisher, focused on armada, cortex, cost, weapon.
Unit balance changes for Tiger, Banisher, Catapult, focused on cortex, health, cost, speed.
Unit balance changes for Gunslinger, Tiger, Banisher, focused on armada, cortex, cost, weapon.
Unit balance changes across multiple units, focused on health, cost, weapon, speed.
Unit balance changes for Salamander, Cor Heat Laser, focused on cortex, health, cost, weapon.
Unit balance changes for Ragnarok, Rflrpc, focused on armada, weapon.
Unit balance changes across multiple units, focused on armada, cost, weapon, factory.
Global ruleset changes across multiple units, focused on weapon, range, factory.
Global ruleset changes across multiple units, focused on health, cost, weapon, factory.
Global ruleset changes across multiple units, focused on economy.
Global ruleset changes for Aa Missile, Sea Laser, focused on weapon, range, factory, economy.
Global ruleset changes across multiple units, focused on weapon, factory, lava.
Global ruleset changes across multiple units, focused on factory, economy.
Global ruleset changes across multiple units, focused on weapon, factory, economy, lava.
Global ruleset changes across multiple units, focused on weapon, factory.
Global ruleset changes across multiple units, focused on weapon, factory, economy.
Global ruleset changes across multiple units, focused on weapon, factory.
Global ruleset changes across multiple units, focused on factory.
Global ruleset changes across multiple units, focused on weapon, factory, economy.
Global ruleset changes across multiple units, focused on weapon, factory, economy.
Global ruleset changes across multiple units, focused on factory, economy.
Global ruleset changes across multiple units, focused on weapon, factory, economy.
Global ruleset changes across multiple units, focused on weapon, factory, economy.
Global ruleset changes across multiple units, focused on weapon, factory, economy.
Global ruleset changes across multiple units, focused on weapon, factory, economy.
Global ruleset changes across multiple units, focused on factory.
Global ruleset changes across multiple units, focused on weapon, factory.
Global ruleset changes across multiple units, focused on weapon, factory, economy.
Global ruleset changes across multiple units, focused on weapon, factory, economy.
Global ruleset changes across multiple units, focused on weapon, factory, economy.
Global ruleset changes across multiple units, focused on weapon, factory.
Global ruleset changes across multiple units, focused on factory.
Global ruleset changes across multiple units, focused on weapon, factory, economy.
Global ruleset changes across multiple units, focused on weapon, factory, economy.
Global ruleset changes across multiple units, focused on factory.
Global ruleset changes across multiple units, focused on weapon, factory, economy.
Global ruleset changes across multiple units, focused on weapon, factory.
Global ruleset changes across multiple units, focused on weapon, factory.
Global ruleset changes across multiple units, focused on weapon, factory.
Global ruleset changes across multiple units, focused on weapon, factory.
Global ruleset changes across multiple units, focused on weapon, factory, economy.
Global ruleset changes across multiple units, focused on weapon, factory, economy.
Unit balance changes for Advanced Construction Bot, Snapper, Legion Commander, focused on legion, health, cost, speed.
Unit balance changes for Advanced Fusion Reactor, focused on armada, cortex, legion, speed.
Global ruleset changes for Advanced Solar Collector, Legadvsol2, Advanced Metal Extractor, focused on cortex, legion, weapon, factory.
Global ruleset changes for Advanced Solar Collector, Legadvsol2, Advanced Metal Extractor, focused on cortex, legion, weapon, factory.
Global ruleset changes for Advanced Solar Collector, Legadvsol2, Advanced Metal Extractor, focused on cortex, legion, weapon, factory.
Global ruleset changes for Advanced Solar Collector, Legadvsol2, Advanced Metal Extractor, focused on cortex, legion, weapon, factory.
Unit balance changes for Advanced Solar Collector, focused on armada, cortex, health, cost.
Unit balance changes for Advanced Fusion Reactor, focused on armada, cortex, legion, speed.
Unit balance changes for Shipyard, Factory Options, focused on armada, cortex, cost, speed.
Unit balance changes for Bot Lab, Vehicle Plant, Aircraft Plant, focused on armada, cost, factory.
Unit balance changes for Bot Lab, Vehicle Plant, Aircraft Plant, focused on armada, cost, factory.
Unit balance changes for Advanced Bot Lab, Advanced Vehicle Plant, focused on armada, cortex, cost, factory.
Unit balance changes for Advanced Bot Lab, Advanced Vehicle Plant, focused on armada, cortex, cost, factory.
Global ruleset changes across multiple units, focused on factory.
Unit balance changes for Wildfire, Legion Advanced Aircraft Plant, focused on legion, weapon, factory.
Unit balance changes for Hovercraft Platform, Naval Hovercraft Platform, focused on armada, cortex, cost, speed.
Unit balance changes for Pincer, Garpike, Cetus, focused on armada, cortex, cost, speed.
Unit balance changes for Gunslinger, Tiger, Banisher, focused on armada, cortex, cost, weapon.
Unit balance changes for Anemone, Jellyfish, Corsair, focused on armada, cortex, cost, speed.
Unit balance changes for Amputator, Eviscerator, Cleaver, focused on health, cost, weapon, speed.
Unit balance changes for Triton, Legfloat Gauss, Customparams, focused on health, cost, weapon, speed.
Unit balance changes across multiple units, focused on health, cost, weapon, speed.
Unit balance changes for Amputator, Eviscerator, Cleaver, focused on health, cost, weapon, speed.
Unit balance changes for Anemone, Jellyfish, Wind Turbine, focused on armada, cortex, cost, speed.
Unit balance changes for Anemone, Jellyfish, Corsair, focused on armada, cortex, cost, speed.
Unit balance changes for Anemone, Jellyfish, Wind Turbine, focused on armada, cortex, cost, speed.
Unit balance changes for Metal Extractor, Advanced Solar Collector, focused on armada, cortex, health, cost.
Unit balance changes for Metal Extractor, Rocketeer, focused on armada, cortex, cost, weapon.
Unit balance changes for Wind Turbine, Jaguar, focused on armada, cortex, cost, weapon.
Unit balance changes for Armada Commander, Factory Options, Cortex Commander, focused on armada, cortex, health, cost.
Unit balance changes for Advanced Construction Aircraft, Factory Options, Advanced Construction Bot, focused on armada, factory.
Unit balance changes for Advanced Construction Aircraft, Factory Options, Advanced Construction Bot, focused on armada, health, cost, speed.
Unit balance changes for Advanced Construction Aircraft, Factory Options, Advanced Construction Bot, focused on armada, weapon, range, factory.
Unit balance changes for Armada Commander, Factory Options, Cortex Commander, focused on armada, cortex, health, cost.
Unit balance changes for Armada Commander, Featuredefs, Dead, focused on armada, cost, weapon.
Unit balance changes for Armada Commander, Factory Options, Cortex Commander, focused on armada, cortex, factory.
Unit balance changes for Armada Commander, Cortex Commander, Legion Commander, focused on armada, cortex, legion, cost.
Unit balance changes for Armada Commander, Factory Options, Cortex Commander, focused on armada, cortex, factory.
Unit balance changes for Armageddon, Nuclear Missile, focused on armada, cost, weapon, range.
Global ruleset changes across multiple units, focused on factory.
Unit balance changes for Citadel, Prevailer, Aegis, focused on armada, cortex, legion.
Unit balance changes for Experimental Aircraft Plant, Experimental Aircraft Gantry, focused on armada, cortex, legion, factory.
Unit balance changes for Advanced Shipyard, Factory Options, focused on armada, cortex, factory.
Unit balance changes for Advanced Shipyard, Factory Options, focused on armada, cortex, factory.
Unit balance changes for Experimental Aircraft Plant, Experimental Aircraft Gantry, focused on armada, cortex, legion, factory.
Unit balance changes for Experimental Aircraft Plant, Experimental Aircraft Gantry, focused on armada, cortex, legion, factory.
Unit balance changes for Shipyard, Advanced Shipyard, focused on armada, cortex, factory.
Unit balance changes for Pawn Launcher, focused on armada.
Unit balance changes for Pawn Launcher, focused on armada, cost.
Unit balance changes for Pawn Launcher, focused on armada.
Unit balance changes for Shipyard, Advanced Shipyard, focused on armada, cortex, factory, lava.
Unit balance changes for Pawn Launcher, focused on armada.
Unit balance changes for Shipyard, Advanced Shipyard, focused on armada, cortex, factory.
Unit balance changes for Shipyard, Advanced Shipyard, focused on armada, cortex, factory.
Unit balance changes for Seadragon, Desolator, Pawn Launcher, focused on armada, cortex.
Unit balance changes for Construction Aircraft, Factory Options, Construction Bot, focused on armada, cortex, cost, factory.
Global ruleset changes for Armada Commander, Cortex Commander, focused on armada, cortex.
Unit balance changes for Armada Commander, Armcomlaser, focused on armada, cost, weapon, speed.
Unit balance changes for Armada Commander, Armcomlaser, focused on armada, cost, weapon, speed.
Unit balance changes for Epoch, Black Hydra, Hephaestus, focused on armada, cortex, health, cost.
Unit balance changes for Epoch, Black Hydra, Hephaestus, focused on armada, cortex, health, cost.
Unit balance changes for Epoch, Black Hydra, Hephaestus, focused on armada, cortex, health, cost.
Unit balance changes for Epoch, Black Hydra, Experimental Gantry, focused on armada, cortex, cost, factory.
Unit balance changes for Epoch, Heavyplasma, focused on armada, health, cost, weapon.
Unit balance changes for Epoch, Black Hydra, Hephaestus, focused on armada, cortex, health, cost.
Unit balance changes for Epoch, Black Hydra, Hephaestus, focused on armada, cortex, health, cost.
Unit balance changes for Fatboy, Arm Fatboy Notalaser, focused on armada, health, cost, weapon.
Unit balance changes for Fatboy, Arm Fatboy Notalaser, focused on armada, health, cost, weapon.
Unit balance changes for Fatboy, Arm Fatboy Notalaser, focused on armada, health, cost, weapon.
Unit balance changes for Fatboy, Arm Fatboy Notalaser, focused on armada, health, cost, weapon.
Unit balance changes for Fatboy, Arm Fatboy Notalaser, focused on armada, health, cost, weapon.
Unit balance changes for Fatboy, Arm Fatboy Notalaser, focused on armada, health, cost, weapon.
Unit balance changes for Fatboy, Arm Fatboy Notalaser, focused on armada, health, cost, weapon.
Unit balance changes for Fatboy, Arm Fatboy Notalaser, focused on armada, health, cost, weapon.
Unit balance changes for Fatboy, Arm Fatboy Notalaser, focused on armada, health, cost, weapon.
Unit balance changes for Blitz, Emgx, focused on armada, health, cost, weapon.
Unit balance changes for Blitz, Emgx, focused on armada, health, cost, weapon.
Unit balance changes for Blitz, Emgx, focused on armada, health, cost, weapon.
Unit balance changes for Blitz, Emgx, focused on armada, health, cost, weapon.
Unit balance changes for Blitz, Emgx, focused on armada, health, cost, weapon.
Global ruleset changes across multiple units, focused on factory, economy.
Unit balance changes for Bot Lab, Experimental Gantry, Proteus, focused on armada, legion, health, weapon.
Global ruleset changes for Mercury, Screamer, Xyston, focused on armada, cortex, legion, weapon.
Global ruleset changes across multiple units, focused on cost, weapon, factory.
Global ruleset changes for Customparams, Repulsor, focused on health, cost, weapon, factory.
Global ruleset changes across multiple units, focused on cost, weapon, factory.
Unit balance changes for Armokaiser, Plasma, focused on armada, cost, weapon, range.
Unit balance changes for Armolaser, Orbital Laser, focused on armada, weapon, range, economy.
Unit balance changes for Armomulti, Orbital Cannon, focused on armada, weapon, speed, range.
Unit balance changes for Armomulti, Orbital Cannon, focused on armada, weapon, speed, range.
Unit balance changes for Armomulti, Orbital Cannon, focused on armada, weapon, speed, range.
Unit balance changes for Armomulti, Orbital Cannon, focused on armada, weapon, speed, range.
Unit balance changes for Armomulti, Orbital Cannon, focused on armada, weapon, speed, range.
Unit balance changes for Armomulti, Orbital Cannon, focused on armada, weapon, speed, range.
Unit balance changes for Armomulti, Orbital Cannon, focused on armada, weapon, speed, range.
Unit balance changes for Armomulti, Orbital Cannon, focused on armada, weapon, speed, range.
Unit balance changes for Armomulti, Orbital Cannon, focused on armada, weapon, speed, range.
Unit balance changes for Armomulti, Orbital Cannon, focused on armada, weapon, speed, range.
Unit balance changes for Armomulti, Orbital Cannon, focused on armada, weapon, speed, range.
Unit balance changes for Armomulti, Orbital Cannon, focused on armada, weapon, speed, range.
Unit balance changes for Armomulti, Orbital Cannon, focused on armada, weapon, speed, range.
Unit balance changes for Armomulti, Orbital Cannon, focused on armada, weapon, speed, range.
Unit balance changes for Armomulti, Orbital Cannon, focused on armada, weapon, speed, range.
Unit balance changes for Armomulti, Orbital Cannon, focused on armada, weapon, speed, range.
Global ruleset changes across multiple units, focused on weapon, range, factory, economy.
Global ruleset changes for Pawn, Grunt, Tick, focused on armada, cortex, cost, speed.
Unit balance changes for Pawn, Grunt, Tick, focused on armada, cortex, health, cost.
Unit balance changes for Pawn, Grunt, Tick, focused on armada, cortex, health, cost.
Unit balance changes for Pawn, Grunt, Tick, focused on armada, cortex, health, cost.
Unit balance changes for Pawn, Grunt, Tick, focused on armada, cortex, health, cost.
Unit balance changes for Armageddon, Apocalypse, Supernova, focused on armada, cortex, legion.
Unit balance changes for Armageddon, Apocalypse, Supernova, focused on armada, cortex, legion.
Global ruleset changes for Sharpshooter, Sheldon, Armageddon, focused on armada, cortex, weapon, factory.
Global ruleset changes for Sharpshooter, Sheldon, Armageddon, focused on armada, cortex, weapon, factory.
Global ruleset changes for Sharpshooter, Sheldon, Armageddon, focused on armada, cortex, weapon, factory.
Global ruleset changes for Sharpshooter, Sheldon, Armageddon, focused on armada, cortex, weapon, factory.
Global ruleset changes for Sharpshooter, Sheldon, Armageddon, focused on armada, cortex, weapon, factory.
Global ruleset changes for Solar Collector, Advanced Solar Collector, focused on armada, legion, weapon, factory.
Unit balance changes for Armspace, Factory Options, Armspacet3, focused on armada, weapon, range, factory.
Unit balance changes for Armspace, Factory Options, Armspacet3, focused on armada, weapon, range, factory.
Unit balance changes for Armspace, Factory Options, Armspacet3, focused on armada, weapon, range, factory.
Unit balance changes for Bearer, Customparams, Caravan, focused on armada, cortex, health, cost.
Unit balance changes for Bearer, Customparams, Caravan, focused on armada, cortex, health, cost.
Unit balance changes for Bearer, Customparams, Caravan, focused on armada, cortex, health, cost.
Unit balance changes for Bearer, Customparams, Caravan, focused on armada, cortex, health, cost.
Unit balance changes for Bearer, Customparams, Caravan, focused on armada, cortex, cost, speed.
Unit balance changes for Bearer, Customparams, Caravan, focused on armada, cortex, health, cost.
Unit balance changes for Bearer, Customparams, Caravan, focused on armada, cortex, health, cost.
Unit balance changes for Bearer, Customparams, Caravan, focused on armada, cortex, health, cost.
Unit balance changes for Bearer, Customparams, Caravan, focused on armada, cortex, health, cost.
Unit balance changes for Bearer, Customparams, Caravan, focused on armada, cortex, health, cost.
Unit balance changes for Bearer, Customparams, Caravan, focused on armada, cortex, health, cost.
Global ruleset changes for Tidal Generator, focused on armada, cortex, legion, weapon.
Global ruleset changes for Tidal Generator, focused on armada, cortex, legion, weapon.
Global ruleset changes for Tidal Generator, focused on armada, cortex, legion, weapon.
Global ruleset changes for Tidal Generator, focused on armada, cortex, legion, weapon.
Global ruleset changes for Tidal Generator, focused on armada, cortex, legion, weapon.
Global ruleset changes for Tidal Generator, focused on armada, cortex, legion, weapon.
Global ruleset changes for Tidal Generator, focused on armada, cortex, legion, weapon.
Global ruleset changes for Tidal Generator, focused on armada, cortex, legion, weapon.
Global ruleset changes across multiple units.
Global ruleset changes across multiple units.
Unit balance changes for Ragnarok, Calamity, Starfall, focused on armada, cortex, legion.
Unit balance changes for Ragnarok, Calamity, Starfall, focused on armada, cortex, legion.
Global ruleset changes across multiple units, focused on weapon, factory.
Unit balance changes for Pawn Launcher, Arm Botrail, focused on armada, cost, weapon, range.
Unit balance changes for Banisher, Pawn, Tick, focused on armada, cortex, health, cost.
Unit balance changes for Banisher, Tzar, Hound, focused on armada, cortex, cost, speed.
Unit balance changes for Banisher, Catapult, Gremlin, focused on armada, cortex, cost, speed.
Unit balance changes for Banisher, focused on cortex, cost, weapon.
Unit balance changes for Banisher, Catapult, Gremlin, focused on armada, cortex, cost, speed.
Unit balance changes for Banisher, Tzar, focused on cortex, cost, weapon, range.
Unit balance changes for Banisher, Catapult, Gremlin, focused on armada, cortex, cost, speed.
Unit balance changes for Banisher, Catapult, Gremlin, focused on armada, cortex, cost, speed.
Unit balance changes for Banisher, Tzar, focused on cortex, cost, factory.
Unit balance changes for Banisher, Catapult, Gremlin, focused on armada, cortex, cost, speed.
Unit balance changes for Banisher, Catapult, Gremlin, focused on armada, cortex, cost, speed.
Unit balance changes for Banshee, Emg, focused on armada, cost, weapon, speed.
Global ruleset changes across multiple units, focused on economy.
Unit balance changes for Blink, Finch, focused on armada, cortex, cost.
Unit balance changes for Bot Lab, Experimental Gantry, Proteus, focused on armada, legion, health, factory.
Unit balance changes for Bot Lab, Experimental Gantry, Proteus, focused on armada, legion, health, factory.
Unit balance changes for Bot Lab, Experimental Gantry, Proteus, focused on armada, legion, health, factory.
Unit balance changes for Bot Lab, Factory Options, Advanced Bot Lab, focused on armada, factory.
Global ruleset changes across multiple units, focused on factory.
Global ruleset changes across multiple units, focused on factory, economy.
Global ruleset changes across multiple units, focused on factory, economy.
Global ruleset changes for Building Units, focused on weapon, factory, economy.
Global ruleset changes across multiple units, focused on factory.
Unit balance changes for Spectre, Shuriken, Epoch, focused on armada, cortex, health, cost.
Unit balance changes for Advanced Solar Collector, Juno, focused on armada, cortex, cost, speed.
Unit balance changes for Welder, Lightning, focused on armada, health, cost, weapon.
Unit balance changes for Metal Extractor, Legion Construction Bot, Factory Options, focused on legion, health, cost, speed.
Unit balance changes for Razorback, Mech Rapidlaser, focused on armada, cost, weapon, speed.
Unit balance changes for Rover, Rascal, Wheelie, focused on armada, cortex, cost, speed.
Unit balance changes for Banshee, Emg, focused on armada, cost, weapon, speed.
Unit balance changes for Banshee, Emg, focused on armada, cost, weapon, speed.
Unit balance changes for Advanced Construction Bot, Snapper, Legion Commander, focused on legion, health, cost, speed.
Unit balance changes for Advanced Construction Bot, Snapper, Legion Commander, focused on legion, health, cost, speed.
Unit balance changes for Shiva, Shiva Gun, focused on cortex, health, cost, weapon.
Unit balance changes for Shiva, Shiva Gun, focused on cortex, health, cost, weapon.
Unit balance changes for Shiva, Shiva Gun, focused on cortex, health, cost, weapon.
Unit balance changes for Metal Extractor, Legion Construction Bot, Factory Options, focused on legion, health, cost, speed.
Unit balance changes for Barrage, Clusternapalm, focused on health, cost, weapon, speed.
Unit balance changes for Advanced Solar Collector, focused on armada, cortex, health, cost.
Unit balance changes for Rover, Rascal, Wheelie, focused on armada, cortex, cost, speed.
Unit balance changes for Banshee, Emg, focused on armada, cost, weapon, speed.
Unit balance changes for Advanced Construction Bot, Snapper, Legion Commander, focused on legion, health, cost, speed.
Unit balance changes for Construction Bot, Factory Options, focused on armada, cortex, health, cost.
Unit balance changes for Catapult, Banisher, Tzar, focused on cortex, health, cost, speed.
Unit balance changes for Catapult, Gremlin, Banisher, focused on armada, cortex, cost, speed.
Unit balance changes for Construction Bot, Factory Options, focused on armada, cortex, cost, speed.
Unit balance changes for Advanced Construction Turret, Factory Options, Customparams, focused on armada, health, cost, weapon.
Unit balance changes for Advanced Solar Collector, Juno, focused on armada, cortex, cost, speed.
Unit balance changes for Welder, Lightning, focused on armada, health, cost, weapon.
Unit balance changes for Metal Extractor, Legion Construction Bot, Factory Options, focused on legion, health, cost, speed.
Unit balance changes for Razorback, Mech Rapidlaser, focused on armada, cost, weapon, speed.
Unit balance changes for Advanced Solar Collector, Juno, focused on armada, cortex, cost, speed.
Unit balance changes for Advanced Solar Collector, Juno, focused on armada, cortex, cost, speed.
Unit balance changes for Advanced Solar Collector, Juno, focused on armada, cortex, health, cost.
Unit balance changes for Pawn, Emg, focused on armada, cost, weapon, speed.
Unit balance changes for Banisher, focused on cortex, cost, weapon, speed.
Unit balance changes for Banisher, focused on cortex, cost, weapon, speed.
Unit balance changes for Banisher, focused on cortex, cost, weapon, speed.
Unit balance changes for Rover, Rascal, Wheelie, focused on armada, cortex, cost, speed.
Unit balance changes for Bot Lab, Legion Bot Lab, focused on armada, cortex, legion, cost.
Unit balance changes for Bot Lab, Legion Bot Lab, focused on armada, cortex, legion, cost.
Unit balance changes for Banshee, Emg, focused on armada, cost, weapon, speed.
Unit balance changes for Construction Bot, Legion Construction Bot, focused on armada, cortex, legion, cost.
Unit balance changes for Advanced Construction Bot, Snapper, Legion Commander, focused on legion, health, cost, speed.
Unit balance changes for Metal Extractor, Legion Construction Bot, Factory Options, focused on legion, health, cost, speed.
Unit balance changes for Centurion, Customparams, Featuredefs, focused on armada, health, cost, speed.
Unit balance changes for Centurion, Customparams, Featuredefs, focused on armada, health, cost, speed.
Unit balance changes for Hovercraft Platform, Factory Options, Customparams, focused on armada, factory, economy.
Unit balance changes for Hovercraft Platform, Factory Options, Customparams, focused on armada, factory, economy.
Global ruleset changes across multiple units, focused on cost, weapon, range, factory.
Global ruleset changes across multiple units, focused on cost, weapon, range, factory.
Unit balance changes across multiple units, focused on cortex, health, weapon, speed.
Unit balance changes across multiple units, focused on legion, health, weapon, speed.
Global ruleset changes for Light Mine, focused on cortex.
Global ruleset changes across multiple units, focused on health, cost, factory.
Global ruleset changes for Const, Customparams, focused on factory.
Unit balance changes for Construction Ship, Featuredefs, Dead, focused on armada, health, cost, weapon.
Unit balance changes for Construction Ship, Featuredefs, Dead, focused on armada, health, cost, weapon.
Unit balance changes for Construction Ship, Featuredefs, Dead, focused on armada, health, cost, weapon.
Unit balance changes for Construction Ship, Featuredefs, Dead, focused on armada, health, cost, weapon.
Unit balance changes for Aircraft Plant, Factory Options, Legion Drone Plant, focused on cortex, legion, factory, economy.
Unit balance changes for Wind Turbine, Solar Collector, Cortex Commander, focused on cortex, health, weapon, speed.
Unit balance changes for Wind Turbine, Solar Collector, Cortex Commander, focused on cortex, health, weapon, speed.
Unit balance changes for Garpike, Arm Pincer Gauss, focused on armada, cortex, weapon, range.
Unit balance changes for Garpike, Arm Pincer Gauss, focused on armada, cortex, weapon, range.
Unit balance changes for Incisor, Gator Laserx, focused on cortex, cost, weapon, speed.
Global ruleset changes for Advanced Bot Lab, Advanced Vehicle Plant, Legion Advanced Bot Lab, focused on armada, legion, weapon, factory.
Global ruleset changes for Advanced Bot Lab, Advanced Vehicle Plant, Legion Advanced Bot Lab, focused on armada, legion, weapon, factory.
Global ruleset changes for Hovercraft Platform, Naval Hovercraft Platform, focused on armada, cortex, weapon, factory.
Global ruleset changes for Hovercraft Platform, Naval Hovercraft Platform, focused on armada, cortex, weapon, factory.
Unit balance changes for Arbiter, Ambassador, Possum, focused on armada, cortex.
Unit balance changes for Arbiter, Weapons, focused on cortex, weapon, range.
Unit balance changes for Hephaestus, Osprey, focused on armada, cortex, health, cost.
Global ruleset changes for Behemoth, Praetorian, Mukade, focused on cortex, legion, weapon, factory.
Global ruleset changes for Behemoth, Praetorian, Mukade, focused on cortex, legion, weapon, factory.
Global ruleset changes for Behemoth, Praetorian, Mukade, focused on cortex, legion, weapon, factory.
Global ruleset changes for Behemoth, Praetorian, Mukade, focused on cortex, legion, weapon, factory.
Global ruleset changes for Behemoth, Praetorian, Mukade, focused on cortex, legion, weapon, factory.
Global ruleset changes for Behemoth, Praetorian, Mukade, focused on cortex, legion, weapon, factory.
Global ruleset changes for Behemoth, Praetorian, Mukade, focused on cortex, legion, weapon, factory.
Global ruleset changes for Behemoth, Praetorian, Mukade, focused on cortex, legion, weapon, factory.
Global ruleset changes for Behemoth, Praetorian, Mukade, focused on cortex, legion, weapon, factory.
Unit balance changes for Behemoth, focused on cortex, cost.
Unit balance changes for Juggernaut, Customparams, focused on cortex, cost, weapon, range.
Unit balance changes for Commando, Factory Options, Veil, focused on armada, cortex, cost, weapon.
Unit balance changes for Light Mine, Pawn Launcher, focused on armada, cortex, economy.
Unit balance changes for Lasher, Weapons, focused on cortex, weapon, range, economy.
Unit balance changes for Aircraft Plant, Factory Options, Lasher, focused on cortex, weapon, range, factory.
Unit balance changes for Corobomber, Cannon, focused on cortex, weapon, range, economy.
Unit balance changes for Corobomber, Cannon, focused on cortex, weapon, range, economy.
Unit balance changes for Corobomber, Missile, focused on cortex, weapon, range, economy.
Unit balance changes for Corobomber, Cannon, focused on cortex, weapon, range, economy.
Unit balance changes for Corobomber, Cannon, focused on cortex, weapon, range, economy.
Unit balance changes for Corobomber, Cannon, focused on cortex, weapon, range, economy.
Unit balance changes for Corobomber, Missile, focused on cortex, weapon, range, economy.
Unit balance changes for Corobomber, Cannon, focused on cortex, weapon, range, economy.
Unit balance changes for Corobomber, Missile, focused on cortex, weapon, range, economy.
Unit balance changes for Corobomber, Cannon, focused on cortex, weapon, range, economy.
Unit balance changes for Corobomber, Cannon, focused on cortex, weapon, range, economy.
Unit balance changes for Corobomber, Cannon, focused on cortex, weapon, range, economy.
Unit balance changes for Corocan, Orbital 3Cannon, focused on cortex, weapon, range, factory.
Unit balance changes for Corocan, Orbital 3Cannon, focused on cortex, weapon, range, factory.
Unit balance changes for Corocan, Orbital 3Cannon, focused on cortex, weapon, range, factory.
Unit balance changes for Corocan, Orbital 3Cannon, focused on cortex, weapon, range, factory.
Unit balance changes for Corocan, Orbital 3Cannon, focused on cortex, weapon, range, factory.
Unit balance changes for Corofighter, Lightlaser, focused on cortex, weapon, range, factory.
Unit balance changes for Corofighter, Lightlaser, focused on cortex, weapon, range, factory.
Unit balance changes for Corofighter, Lightlaser, focused on cortex, weapon, range, factory.
Unit balance changes for Corofighter, Lightlaser, focused on cortex, weapon, range, factory.
Unit balance changes for Corofighter, Lightlaser, focused on cortex, weapon, range, factory.
Unit balance changes for Corofighter, Lightlaser, focused on cortex, weapon, range, factory.
Unit balance changes for Corofighter, Lightlaser, focused on cortex, weapon, range, factory.
Unit balance changes for Corofighter, Lightlaser, focused on cortex, weapon, range, factory.
Unit balance changes for Corofighter, Lightlaser, focused on cortex, weapon, range, factory.
Unit balance changes for Corofighter, Lightlaser, focused on cortex, weapon, range, factory.
Unit balance changes for Corofighter, Lightlaser, focused on cortex, weapon, range, factory.
Unit balance changes for Corofighter, Lightlaser, focused on cortex, weapon, range, factory.
Unit balance changes for Corofighter, Lightlaser, focused on cortex, weapon, range, factory.
Unit balance changes for Corofighter, Lightlaser, focused on cortex, weapon, range, factory.
Unit balance changes for Apocalypse, Customparams, focused on cortex, weapon, range, economy.
Unit balance changes for Wind Turbine, Solar Collector, Advanced Solar Collector, focused on cortex, health, speed, range.
Unit balance changes for Wind Turbine, Solar Collector, Advanced Solar Collector, focused on cortex, health, speed, range.
Unit balance changes for Corspace, Factory Options, Corspacet3, focused on cortex, weapon, range, factory.
Unit balance changes for Catalyst, Paralyzer, Tick, focused on armada, cortex, cost, speed.
Global ruleset changes across multiple units, focused on factory, economy.
Global ruleset changes across multiple units, focused on factory, economy.
Global ruleset changes across multiple units, focused on factory.
Global ruleset changes across multiple units, focused on factory, economy.
Global ruleset changes across multiple units.
Global ruleset changes across multiple units.
Global ruleset changes across multiple units.
Global ruleset changes across multiple units.
Global ruleset changes across multiple units, focused on cost.
Global ruleset changes across multiple units.
Global ruleset changes across multiple units.
Global ruleset changes across multiple units.
Global ruleset changes across multiple units.
Global ruleset changes across multiple units.
Global ruleset changes across multiple units, focused on weapon, speed, range.
Global ruleset changes across multiple units, focused on weapon, speed, range.
Global ruleset changes across multiple units, focused on weapon, speed, range.
Global ruleset changes across multiple units, focused on weapon.
Global ruleset changes across multiple units.
Global ruleset changes across multiple units, focused on weapon.
Global ruleset changes across multiple units, focused on weapon, range.
Global ruleset changes across multiple units, focused on weapon.
Global ruleset changes across multiple units, focused on economy.
Global ruleset changes across multiple units, focused on health, cost, weapon, range.
Global ruleset changes across multiple units.
Global ruleset changes across multiple units.
Global ruleset changes across multiple units.
Global ruleset changes across multiple units, focused on weapon, factory.
Global ruleset changes across multiple units.
Global ruleset changes across multiple units, focused on weapon.
Global ruleset changes across multiple units.
Global ruleset changes across multiple units, focused on weapon.
Global ruleset changes across multiple units, focused on cost.
Global ruleset changes across multiple units.
Global ruleset changes across multiple units.
Global ruleset changes across multiple units.
Unit balance changes across multiple units, focused on cost, weapon.
Unit balance changes across multiple units, focused on cost.
Unit balance changes across multiple units.
Unit balance changes across multiple units.
Unit balance changes across multiple units, focused on cost, weapon, range, economy.
Unit balance changes across multiple units.
Unit balance changes across multiple units.
Unit balance changes across multiple units, focused on weapon, speed.
Unit balance changes across multiple units.
Unit balance changes across multiple units, focused on health, weapon, speed.
Unit balance changes across multiple units.
Unit balance changes across multiple units, focused on health, speed.
Unit balance changes across multiple units.
Unit balance changes across multiple units.
Unit balance changes across multiple units, focused on cost, economy.
Unit balance changes across multiple units, focused on health, speed.
Unit balance changes across multiple units, focused on weapon, speed.
Unit balance changes across multiple units.
Unit balance changes across multiple units, focused on health, weapon, speed, range.
Unit balance changes across multiple units.
Unit balance changes across multiple units, focused on weapon, speed.
Global ruleset changes for Customparams, Repulsor, focused on health, cost, weapon, factory.
Global ruleset changes for Customparams, focused on factory, economy.
Global ruleset changes for Customparams, Weapons, focused on weapon, factory, economy, lava.
Global ruleset changes for Customparams, focused on health, cost, factory.
Global ruleset changes for Customparams, Arm, Cor, focused on armada, cortex, cost, speed.
Global ruleset changes across multiple units, focused on weapon, range, factory, economy.
Global ruleset changes across multiple units, focused on weapon, range, factory, economy.
Global ruleset changes across multiple units, focused on weapon, range, factory, economy.
Global ruleset changes across multiple units, focused on weapon, range, factory, economy.
Global ruleset changes across multiple units, focused on weapon, range, factory, economy.
Global ruleset changes across multiple units, focused on weapon, range, factory, economy.
Global ruleset changes across multiple units, focused on weapon, range, factory, economy.
Unit balance changes for Decurion, Medusa, Thug, focused on cortex, legion, cost.
Unit balance changes for Decurion, Medusa, Thug, focused on cortex, legion, cost.
Unit balance changes for Decurion, Medusa, focused on legion, cost.
Unit balance changes for Decurion, Medusa, focused on legion, cost.
Unit balance changes for Decurion, Medusa, focused on legion, cost.
Unit balance changes for Decurion, focused on legion, cost.
Unit balance changes for Decurion, Medusa, Thug, focused on cortex, legion, cost.
Unit balance changes for Decurion, Medusa, Thug, focused on cortex, legion, cost.
Global ruleset changes across multiple units, focused on health, cost, weapon, factory.
Global ruleset changes across multiple units, focused on health, cost, weapon, factory.
Global ruleset changes across multiple units, focused on health, cost, weapon, factory.
Global ruleset changes across multiple units, focused on health, cost, weapon, factory.
Global ruleset changes across multiple units, focused on health, cost, weapon, factory.
Global ruleset changes for Copy, Arm, Cor, focused on armada, cortex, cost, speed.
Unit balance changes for Platinum Resource Generator, Customparams, Decoy Fusion Reactor, focused on armada, health, cost, factory.
Global ruleset changes for Customparams, Weapons, focused on weapon, factory, lava.
Global ruleset changes across multiple units, focused on health, cost, factory, lava.
Unit balance changes for Pilum, focused on legion, cost, factory, lava.
Global ruleset changes for Customparams, focused on factory, lava.
Global ruleset changes across multiple units, focused on weapon, factory, lava.
Global ruleset changes across multiple units, focused on lava.
Global ruleset changes across multiple units.
Global ruleset changes for Customparams, focused on health, cost, factory, economy.
Unit balance changes for Metal Extractor, focused on armada, cortex, cost, speed.
Unit balance changes for Metal Extractor, focused on armada, cortex, cost, speed.
Unit balance changes for Dolphin, Featuredefs, Dead, focused on armada, health, cost, weapon.
Global ruleset changes for Du, Mbo, focused on cost, weapon, speed, range.
Global ruleset changes for Ect1, Ect2, Ect3, focused on cost, factory.
Global ruleset changes for Ect1, Ect2, Ect3, focused on cost, factory.
Global ruleset changes for Ect1, Ect2, Ect3, focused on cost, factory.
Global ruleset changes for El1, El2, El3, focused on cost, weapon, range, factory.
Global ruleset changes for El1, El2, El3, focused on cost, weapon, range, factory.
Global ruleset changes for El1, El2, El3, focused on cost, weapon, range, factory.
Global ruleset changes for El1, El2, El3, focused on cost, weapon, range, factory.
Global ruleset changes for El1, El2, El3, focused on cost, weapon, range, factory.
Global ruleset changes for El1, El2, El3, focused on cost, weapon, range, factory.
Global ruleset changes for El1, El2, El3, focused on cost, weapon, range, factory.
Unit balance changes for Platinum Resource Generator, Customparams, Decoy Fusion Reactor, focused on armada, health, cost, factory.
Global ruleset changes for Customparams, Repulsor, focused on weapon, factory, economy.
Unit balance changes for Experimental Gantry, focused on armada, cortex, cost, speed.
Unit balance changes for Experimental Gantry, focused on armada, cortex, cost, speed.
Global ruleset changes for Experimental Gantry, Factory Options, focused on armada, cost, weapon, speed.
Unit balance changes for Experimental Gantry, Factory Options, focused on armada, cost, weapon, speed.
Unit balance changes for Experimental Gantry, Factory Options, focused on armada, cost, weapon, speed.
Unit balance changes for Experimental Gantry, Factory Options, focused on armada, health, cost, speed.
Unit balance changes for Experimental Gantry, Factory Options, focused on armada, cost, weapon, speed.
Unit balance changes for Experimental Gantry, Factory Options, focused on armada, cost, weapon, speed.
Unit balance changes for Experimental Gantry, Factory Options, focused on armada, health, cost, speed.
Global ruleset changes across multiple units.
Global ruleset changes across multiple units.
Unit balance changes across multiple units, focused on cost, weapon, speed, range.
Unit balance changes across multiple units, focused on cost, weapon, speed, range.
Unit balance changes for Epoch, Experimental Gantry, Factory Options, focused on armada, factory.
Unit balance changes for Epoch, Experimental Gantry, Factory Options, focused on armada, cost, factory.
Unit balance changes across multiple units, focused on health, weapon, range.
Global ruleset changes across multiple units, focused on weapon, factory.
Unit balance changes for Legion Advanced Aircraft Plant, Hovercraft Platform, Naval Hovercraft Platform, focused on cortex, legion, health, cost.
Unit balance changes for Legion Advanced Aircraft Plant, Hovercraft Platform, Naval Hovercraft Platform, focused on cortex, legion, health, cost.
Unit balance changes for Legion Advanced Aircraft Plant, Hovercraft Platform, Naval Hovercraft Platform, focused on cortex, legion, health, cost.
Unit balance changes for Legion Advanced Aircraft Plant, Hovercraft Platform, Naval Hovercraft Platform, focused on cortex, legion, health, cost.
Unit balance changes across multiple units, focused on health, cost, weapon, speed.
Unit balance changes for Experimental Aircraft Plant, focused on armada, cortex.
Unit balance changes for Experimental Aircraft Plant, Experimental Aircraft Gantry, focused on armada, cortex, legion, factory.
Unit balance changes for Experimental Gantry, Factory Options, focused on armada, cost, weapon, speed.
Unit balance changes for Experimental Gantry, Factory Options, focused on armada, cost, weapon, speed.
Unit balance changes for Experimental Gantry, Factory Options, focused on armada, cost, weapon, range.
Unit balance changes for Experimental Gantry, Factory Options, focused on armada, cost, weapon, range.
Unit balance changes for Experimental Gantry, Factory Options, focused on armada, cost, weapon, range.
Unit balance changes for Experimental Gantry, Factory Options, focused on armada, cost, weapon, range.
Unit balance changes for Experimental Gantry, Factory Options, focused on armada, health, cost, speed.
Unit balance changes for Experimental Gantry, Factory Options, focused on armada, cost, weapon, speed.
Global ruleset changes across multiple units, focused on weapon, factory.
Global ruleset changes across multiple units, focused on weapon, factory.
Global ruleset changes across multiple units, focused on weapon, factory.
Global ruleset changes across multiple units, focused on weapon, factory.
Global ruleset changes for T1 Bot, T1 Vehicle, T1 Air, focused on factory.
Global ruleset changes for T1 Bot, T1 Vehicle, T1 Air, focused on factory.
Global ruleset changes across multiple units.
Global ruleset changes across multiple units.
Unit balance changes for Falcon, Banshee, Stormbringer, focused on armada, economy.
Unit balance changes for Advanced Bot Lab, Factory Options, Customparams, focused on armada, health, cost, factory.
Unit balance changes for Tumbleweed, Customparams, focused on armada, speed.
Unit balance changes for Tumbleweed, Customparams, Epic Tumbleweed, focused on armada, speed.
Unit balance changes for Cortex Commander, Customparams, Legion Commander, focused on armada, cortex, legion, cost.
Unit balance changes for Armada Commander, Factory Options, Customparams, focused on armada, health, cost, weapon.
Unit balance changes for Armada Commander, Factory Options, Customparams, focused on armada, health, cost, weapon.
Global ruleset changes across multiple units.
Global ruleset changes across multiple units.
Global ruleset changes across multiple units, focused on factory.
Global ruleset changes across multiple units, focused on factory.
Unit balance changes for Geoventdig, Customparams, focused on health, cost, weapon, range.
Unit balance changes for Geoventdig, Customparams, focused on health, cost, weapon, range.
Unit balance changes for Geoventdig, Customparams, focused on health, cost, weapon, range.
Unit balance changes for Geoventdig, Customparams, focused on health, cost, weapon, range.
Unit balance changes for Ghost, Spectre, focused on armada, cortex.
Global ruleset changes across multiple units.
Unit balance changes for Advanced Construction Aircraft, Factory Options, Advanced Construction Bot, focused on armada, factory.
Unit balance changes for Pawn Launcher, focused on armada.
Global ruleset changes across multiple units.
Global ruleset changes across multiple units.
Unit balance changes for Hound, Bfido, focused on armada, weapon, speed, range.
Global ruleset changes across multiple units, focused on speed.
Global ruleset changes across multiple units, focused on speed.
Global ruleset changes across multiple units, focused on speed.
Unit balance changes for Hovercraft Platform, Naval Hovercraft Platform, focused on armada, cortex, cost, speed.
Unit balance changes for Hovercraft Platform, Naval Hovercraft Platform, focused on armada, cortex, cost, speed.
Unit balance changes for Hovercraft Platform, Naval Hovercraft Platform, focused on armada, cortex, cost, speed.
Unit balance changes for Hovercraft Platform, Naval Hovercraft Platform, focused on armada, cortex, cost, speed.
Unit balance changes for Hovercraft Platform, Naval Hovercraft Platform, focused on armada, cortex, health, factory.
Unit balance changes for Hovercraft Platform, Factory Options, Naval Hovercraft Platform, focused on armada, factory.
Unit balance changes for Hovercraft Platform, Naval Hovercraft Platform, focused on armada, cortex, cost, speed.
Unit balance changes for Hovercraft Platform, Naval Hovercraft Platform, focused on armada, cortex, health, factory.
Unit balance changes for Hovercraft Platform, Naval Hovercraft Platform, focused on armada, cortex, cost, speed.
Unit balance changes for Hovercraft Platform, Naval Hovercraft Platform, focused on armada, cortex, cost, speed.
Unit balance changes for Hovercraft Platform, Naval Hovercraft Platform, focused on armada, cortex, cost, speed.
Unit balance changes for Hovercraft Platform, Naval Hovercraft Platform, focused on armada, cortex, cost, speed.
Unit balance changes for Hovercraft Platform, Naval Hovercraft Platform, focused on armada, cortex, cost, speed.
Unit balance changes across multiple units, focused on health, cost, speed, range.
Global ruleset changes across multiple units, focused on factory.
Global ruleset changes across multiple units, focused on weapon, factory, economy.
Global ruleset changes across multiple units, focused on weapon, range, factory, economy.
Unit balance changes for Javelin, Daedalus, Keres, focused on health, cost, weapon, speed.
Unit balance changes for Javelin, Daedalus, Keres, focused on health, cost, weapon, speed.
Global ruleset changes across multiple units, focused on weapon, range.
Unit balance changes for Juno, focused on armada, cortex.
Global ruleset changes across multiple units, focused on health, cost, weapon, range.
Global ruleset changes across multiple units, focused on weapon, factory, economy, lava.
Global ruleset changes across multiple units, focused on weapon, factory, economy, lava.
Global ruleset changes across multiple units, focused on weapon, factory, economy, lava.
Global ruleset changes across multiple units, focused on weapon, factory, economy, lava.
Global ruleset changes across multiple units, focused on weapon, factory, economy, lava.
Global ruleset changes across multiple units, focused on weapon, factory, economy, lava.
Global ruleset changes across multiple units, focused on weapon, factory, economy, lava.
Global ruleset changes across multiple units, focused on weapon, factory, economy, lava.
Global ruleset changes across multiple units, focused on health, weapon, factory, lava.
Global ruleset changes across multiple units, focused on health, weapon, factory, economy.
Global ruleset changes across multiple units, focused on health, weapon, factory, economy.
Global ruleset changes across multiple units, focused on health, weapon, factory, lava.
Global ruleset changes across multiple units, focused on weapon, factory, economy, lava.
Global ruleset changes across multiple units, focused on health, weapon, range, factory.
Global ruleset changes across multiple units, focused on cost, lava.
Global ruleset changes for Customparams, Repulsor, focused on health, cost, weapon, factory.
Global ruleset changes for Customparams, Repulsor, focused on health, cost, weapon, factory.
Global ruleset changes for Customparams, Repulsor, focused on health, cost, weapon, factory.
Global ruleset changes for Customparams, Repulsor, focused on health, cost, weapon, factory.
Global ruleset changes for Customparams, Repulsor, focused on health, cost, weapon, factory.
Global ruleset changes for Customparams, Repulsor, focused on health, cost, weapon, factory.
Global ruleset changes for Customparams, Repulsor, focused on health, cost, weapon, factory.
Global ruleset changes for Customparams, Repulsor, focused on health, cost, weapon, factory.
Global ruleset changes across multiple units, focused on factory, lava.
Global ruleset changes for Customparams, Repulsor, focused on health, cost, weapon, factory.
Global ruleset changes for Customparams, Repulsor, focused on health, cost, weapon, factory.
Global ruleset changes for Customparams, Repulsor, focused on health, cost, weapon, factory.
Global ruleset changes for Customparams, Repulsor, focused on health, cost, weapon, factory.
Global ruleset changes for Customparams, Repulsor, focused on health, cost, weapon, factory.
Global ruleset changes for Customparams, Repulsor, focused on health, cost, weapon, factory.
Global ruleset changes for Customparams, Repulsor, focused on health, cost, weapon, factory.
Global ruleset changes for Customparams, Repulsor, focused on health, cost, weapon, factory.
Global ruleset changes for Customparams, Repulsor, focused on health, cost, weapon, factory.
Global ruleset changes for Advanced Solar Collector, Legadvsol2, Advanced Metal Extractor, focused on cortex, legion, weapon, factory.
Global ruleset changes for Advanced Solar Collector, Legadvsol2, Advanced Metal Extractor, focused on cortex, legion, weapon, factory.
Global ruleset changes for Advanced Solar Collector, Legadvsol2, Advanced Metal Extractor, focused on cortex, legion, weapon, factory.
Global ruleset changes for Advanced Solar Collector, Legadvsol2, Bearer, focused on armada, legion, weapon, factory.
Global ruleset changes for Advanced Solar Collector, Legadvsol2, Bearer, focused on armada, legion, weapon, factory.
Global ruleset changes across multiple units, focused on health, cost, weapon, range.
Unit balance changes for Geothermal Powerplant, Offshore Geothermal Powerplant, focused on cortex, legion.
Unit balance changes for Anemone, Jellyfish, Corsair, focused on armada, cortex, legion, cost.
Unit balance changes for Anemone, Jellyfish, Corsair, focused on armada, cortex, legion, cost.
Unit balance changes for Anemone, Jellyfish, Corsair, focused on armada, cortex, legion, cost.
Unit balance changes across multiple units, focused on legion, health, cost, weapon.
Unit balance changes for Legobruiser, Velgun, focused on legion, weapon, range.
Unit balance changes for Legobruiser, Velgun, focused on legion, weapon, range.
Unit balance changes for Legobruiser, Velgun, focused on legion, weapon, range.
Unit balance changes for Legobruiser, Velgun, focused on legion, weapon, range.
Unit balance changes for Legobruiser, Velgun, focused on legion, weapon, range.
Unit balance changes for Legobruiser, Velgun, focused on legion, weapon, range.
Unit balance changes for Legobruiser, Velgun, focused on legion, weapon, range.
Unit balance changes for Legobruiser, Velgun, focused on legion, weapon, range.
Unit balance changes for Legobruiser, Velgun, focused on legion, weapon, range.
Unit balance changes for Legobruiser, Velgun, focused on legion, weapon, range.
Unit balance changes for Legobruiser, Velgun, focused on legion, weapon, range.
Unit balance changes for Legobruiser, Velgun, focused on legion, weapon, range.
Unit balance changes for Legobruiser, Velgun, focused on legion, weapon, range.
Unit balance changes for Legobruiser, Velgun, focused on legion, weapon, range.
Unit balance changes for Legocan, Orbital Lightningcannon, focused on legion, weapon, range, factory.
Unit balance changes for Legparadrone, Semiauto, focused on legion, cost, weapon, range.
Unit balance changes for Legparadrone, Semiauto, focused on legion, cost, weapon, range.
Unit balance changes for Legparadrone, Semiauto, focused on legion, cost, weapon, range.
Unit balance changes for Legparagon, Plasma, focused on legion, weapon, range, factory.
Unit balance changes for Legparagon, Plasma, focused on legion, weapon, range, factory.
Unit balance changes for Legparagon, Plasma, focused on legion, weapon, range, factory.
Unit balance changes for Legparagon, Plasma, focused on legion, weapon, range, factory.
Unit balance changes for Legparagon, Plasma, focused on legion, weapon, range, factory.
Unit balance changes for Legparagon, Plasma, focused on legion, weapon, range, factory.
Unit balance changes for Legparagon, Plasma, focused on legion, weapon, range, factory.
Unit balance changes for Legparagon, Plasma, focused on legion, weapon, range, factory.
Unit balance changes for Legparagon, Plasma, focused on legion, weapon, range, factory.
Unit balance changes for Legparagon, Plasma, focused on legion, weapon, range, factory.
Unit balance changes for Legparagon, Plasma, focused on legion, weapon, range, factory.
Unit balance changes for Legparagon, Plasma, focused on legion, weapon, range, factory.
Unit balance changes for Legparagon, Plasma, focused on legion, weapon, range, factory.
Unit balance changes for Legparagon, Plasma, focused on legion, weapon, range, factory.
Unit balance changes for Legparagon, Plasma, focused on legion, weapon, range, factory.
Unit balance changes for Legparagon, Plasma, focused on legion, weapon, range, factory.
Unit balance changes for Legparagon, Plasma, focused on legion, weapon, range, factory.
Unit balance changes for Legparagon, Plasma, focused on legion, weapon, range, factory.
Unit balance changes for Legparagon, Plasma, focused on legion, weapon, range, factory.
Unit balance changes for Legparagon, Plasma, focused on legion, weapon, range, factory.
Unit balance changes for Legparagon, Plasma, focused on legion, weapon, range, factory.
Unit balance changes for Perdition, Rascal, Skuttle, focused on cortex, health, cost, weapon.
Unit balance changes for Pinpointer, Eidolon, Proteus, focused on legion.
Unit balance changes for Light Mine, Pawn Launcher, focused on armada, legion.
Unit balance changes for Light Mine, Pawn Launcher, focused on armada, cortex.
Unit balance changes for Light Mine, Pawn Launcher, focused on armada, cortex, economy.
Unit balance changes for Sentry, Guard, focused on armada, cortex.
Unit balance changes for Meatball, Epic Recluse, Ratte, focused on armada.
Global ruleset changes across multiple units, focused on weapon, range, factory, economy.
Global ruleset changes across multiple units, focused on weapon, range, factory, economy.
Global ruleset changes across multiple units, focused on weapon, range, factory, economy.
Global ruleset changes for Customparams, focused on health, cost, speed, range.
Global ruleset changes for Customparams, focused on health, cost, speed, range.
Global ruleset changes across multiple units, focused on cost, weapon, range, factory.
Global ruleset changes across multiple units, focused on health, weapon, range, factory.
Global ruleset changes across multiple units, focused on weapon, factory, economy, lava.
Global ruleset changes across multiple units, focused on health, weapon, range, factory.
Global ruleset changes across multiple units, focused on weapon, range, factory, economy.
Global ruleset changes across multiple units, focused on health, cost, weapon, range.
Global ruleset changes across multiple units, focused on cost, weapon, factory.
Global ruleset changes across multiple units, focused on weapon, range, factory.
Global ruleset changes across multiple units, focused on weapon, speed, factory, economy.
Global ruleset changes across multiple units, focused on health, cost, factory.
Global ruleset changes across multiple units, focused on weapon, speed, range, factory.
Global ruleset changes across multiple units, focused on weapon, speed, range, factory.
Global ruleset changes across multiple units, focused on weapon, factory.
Global ruleset changes across multiple units, focused on weapon, speed, factory, economy.
Global ruleset changes across multiple units, focused on health, cost, speed, range.
Global ruleset changes across multiple units, focused on weapon, range, factory, economy.
Global ruleset changes across multiple units, focused on weapon, speed, range, factory.
Global ruleset changes across multiple units, focused on health, cost, weapon, factory.
Global ruleset changes across multiple units, focused on weapon, speed, range, factory.
Global ruleset changes across multiple units, focused on weapon, speed, range, factory.
Global ruleset changes across multiple units, focused on health, cost, weapon, range.
Global ruleset changes across multiple units, focused on weapon, range, factory.
Global ruleset changes across multiple units, focused on factory.
Global ruleset changes across multiple units, focused on weapon, speed, factory, economy.
Global ruleset changes across multiple units, focused on weapon, speed, range, factory.
Global ruleset changes across multiple units, focused on health, cost, weapon, speed.
Global ruleset changes across multiple units, focused on weapon, factory, economy, lava.
Global ruleset changes across multiple units, focused on weapon, speed, factory, economy.
Global ruleset changes across multiple units, focused on health, cost, weapon, factory.
Global ruleset changes across multiple units, focused on health, cost, weapon, range.
Global ruleset changes across multiple units, focused on health, cost, speed, factory.
Global ruleset changes across multiple units, focused on health, cost, weapon, speed.
Global ruleset changes across multiple units, focused on weapon, speed, range, factory.
Global ruleset changes across multiple units, focused on weapon, speed, range, factory.
Global ruleset changes across multiple units, focused on health, weapon, range, factory.
Global ruleset changes across multiple units, focused on health, cost, weapon, range.
Global ruleset changes across multiple units, focused on weapon, range, factory, economy.
Global ruleset changes across multiple units, focused on cost, factory.
Global ruleset changes across multiple units, focused on weapon, range, factory.
Global ruleset changes across multiple units, focused on weapon, speed, range, factory.
Global ruleset changes across multiple units, focused on weapon, speed, range, factory.
Global ruleset changes across multiple units, focused on weapon, speed, factory, economy.
Global ruleset changes across multiple units, focused on weapon, speed, range, factory.
Global ruleset changes across multiple units, focused on weapon, speed, range, factory.
Global ruleset changes across multiple units, focused on health, cost, weapon, speed.
Global ruleset changes across multiple units, focused on weapon, speed, range, factory.
Global ruleset changes across multiple units, focused on health, weapon, range, factory.
Global ruleset changes across multiple units, focused on weapon, speed, range, factory.
Global ruleset changes across multiple units, focused on weapon, factory.
Global ruleset changes across multiple units, focused on health, cost, weapon, range.
Global ruleset changes across multiple units, focused on health, cost, speed, range.
Global ruleset changes across multiple units, focused on cost, factory.
Global ruleset changes across multiple units, focused on factory.
Global ruleset changes across multiple units, focused on weapon, range, factory.
Global ruleset changes across multiple units, focused on health, cost, weapon, speed.
Global ruleset changes across multiple units, focused on weapon, speed, factory, economy.
Global ruleset changes across multiple units, focused on health, cost, weapon, speed.
Global ruleset changes across multiple units, focused on health, cost, factory.
Global ruleset changes across multiple units, focused on health, weapon, range, factory.
Global ruleset changes across multiple units, focused on health, cost, weapon, speed.
Global ruleset changes across multiple units, focused on health, cost, weapon, range.
Global ruleset changes across multiple units, focused on weapon, speed, range, factory.
Global ruleset changes across multiple units, focused on cost, weapon, speed, range.
Global ruleset changes across multiple units, focused on health, cost, speed, range.
Global ruleset changes across multiple units, focused on health, cost, speed, range.
Global ruleset changes across multiple units, focused on health, cost, weapon, speed.
Global ruleset changes across multiple units, focused on weapon, range, factory.
Global ruleset changes across multiple units, focused on health, cost, weapon, speed.
Global ruleset changes across multiple units, focused on health, cost, speed, range.
Global ruleset changes across multiple units, focused on weapon, speed, factory, economy.
Unit balance changes across multiple units, focused on health, cost, weapon, range.
Unit balance changes across multiple units, focused on health, cost, weapon, speed.
Unit balance changes across multiple units, focused on health, cost, weapon, speed.
Unit balance changes across multiple units, focused on health, cost, weapon, speed.
Unit balance changes across multiple units, focused on health, cost, weapon, speed.
Unit balance changes across multiple units, focused on health, cost, weapon, speed.
Unit balance changes across multiple units, focused on health, cost, speed, range.
Unit balance changes across multiple units, focused on health, cost, speed, range.
Unit balance changes across multiple units, focused on health, cost, weapon, speed.
Unit balance changes across multiple units, focused on health, cost, speed, range.
Unit balance changes across multiple units, focused on health, cost, weapon, speed.
Unit balance changes across multiple units, focused on health, cost, weapon, speed.
Unit balance changes across multiple units, focused on health, cost, speed, range.
Unit balance changes across multiple units, focused on health, cost, weapon, range.
Unit balance changes across multiple units, focused on health, cost, weapon, range.
Unit balance changes across multiple units, focused on health, cost, weapon, speed.
Unit balance changes across multiple units, focused on health, cost, weapon, speed.
Unit balance changes across multiple units, focused on health, cost, weapon, speed.
Unit balance changes across multiple units, focused on health, cost, speed, range.
Unit balance changes across multiple units, focused on health, cost, weapon, speed.
Unit balance changes across multiple units, focused on health, cost, speed, range.
Unit balance changes across multiple units, focused on health, cost, speed, range.
Unit balance changes across multiple units, focused on health, cost, weapon, speed.
Unit balance changes across multiple units, focused on health, cost, weapon, speed.
Unit balance changes across multiple units, focused on health, cost, weapon, speed.
Unit balance changes across multiple units, focused on health, cost, speed, range.
Unit balance changes across multiple units, focused on health, cost, weapon, speed.
Unit balance changes across multiple units, focused on health, cost, speed, range.
Unit balance changes across multiple units, focused on health, cost, speed, range.
Unit balance changes across multiple units, focused on health, cost, speed, range.
Unit balance changes across multiple units, focused on health, cost, weapon, speed.
Unit balance changes across multiple units, focused on health, cost, speed, range.
Unit balance changes across multiple units, focused on health, cost, weapon, range.
Unit balance changes across multiple units, focused on health, cost, speed, range.
Unit balance changes across multiple units, focused on health, cost, weapon, speed.
Unit balance changes across multiple units, focused on health, cost, weapon, speed.
Unit balance changes across multiple units, focused on health, cost, speed, range.
Unit balance changes across multiple units, focused on health, cost, speed, range.
Unit balance changes across multiple units, focused on health, cost, weapon, speed.
Unit balance changes across multiple units, focused on health, cost, speed, range.
Unit balance changes across multiple units, focused on health, cost, weapon, speed.
Unit balance changes across multiple units, focused on health, cost, weapon, speed.
Unit balance changes across multiple units, focused on health, cost, speed, range.
Unit balance changes across multiple units, focused on health, cost, speed, range.
Unit balance changes across multiple units, focused on health, cost, speed, range.
Unit balance changes across multiple units, focused on health, cost, speed, range.
Unit balance changes across multiple units, focused on health, cost, weapon, speed.
Unit balance changes across multiple units, focused on health, cost, speed, range.
Unit balance changes across multiple units, focused on health, cost, weapon, speed.
Unit balance changes across multiple units, focused on health, cost, weapon, speed.
Unit balance changes across multiple units, focused on health, cost, speed, range.
Unit balance changes across multiple units, focused on health, cost, weapon, speed.
Unit balance changes across multiple units, focused on health, cost, weapon, speed.
Unit balance changes across multiple units, focused on health, cost, weapon, speed.
Unit balance changes across multiple units, focused on health, cost, weapon, speed.
Unit balance changes across multiple units, focused on health, cost, weapon, speed.
Unit balance changes across multiple units, focused on health, cost, weapon, range.
Unit balance changes across multiple units, focused on health, cost, speed, range.
Unit balance changes across multiple units, focused on health, cost, weapon, speed.
Unit balance changes across multiple units, focused on health, cost, weapon, speed.
Unit balance changes across multiple units, focused on health, cost, weapon, speed.
Unit balance changes across multiple units, focused on health, cost, speed, range.
Unit balance changes across multiple units, focused on health, cost, weapon, range.
Unit balance changes across multiple units, focused on health, cost, weapon, speed.
Unit balance changes across multiple units, focused on health, cost, weapon, speed.
Unit balance changes across multiple units, focused on health, cost, speed, range.
Unit balance changes across multiple units, focused on health, cost, weapon, range.
Unit balance changes across multiple units, focused on health, cost, speed, range.
Unit balance changes across multiple units, focused on health, cost, speed, range.
Unit balance changes across multiple units, focused on health, cost, weapon, speed.
Unit balance changes across multiple units, focused on health, cost, speed, range.
Unit balance changes across multiple units, focused on health, cost, weapon, speed.
Unit balance changes across multiple units, focused on health, cost, weapon, range.
Unit balance changes across multiple units, focused on health, weapon, speed, range.
Unit balance changes across multiple units, focused on health, cost, weapon, range.
Unit balance changes across multiple units, focused on health, cost, weapon, speed.
Unit balance changes across multiple units, focused on health, cost, weapon, speed.
Unit balance changes across multiple units, focused on health, cost, weapon, speed.
Unit balance changes across multiple units, focused on health, cost, speed, range.
Unit balance changes across multiple units, focused on health, cost, weapon, speed.
Unit balance changes across multiple units, focused on health, cost, speed, range.
Unit balance changes across multiple units, focused on health, cost, weapon, speed.
Unit balance changes across multiple units, focused on health, cost, weapon, speed.
Unit balance changes across multiple units, focused on health, cost, speed, range.
Unit balance changes across multiple units, focused on health, cost, weapon, speed.
Unit balance changes across multiple units, focused on health, cost, weapon, speed.
Unit balance changes across multiple units, focused on health, cost, weapon, speed.
Unit balance changes across multiple units, focused on health, cost, weapon, speed.
Unit balance changes across multiple units, focused on health, cost, speed, range.
Unit balance changes across multiple units, focused on health, cost, weapon, speed.
Unit balance changes across multiple units, focused on health, cost, weapon, speed.
Unit balance changes across multiple units, focused on health, cost, speed, range.
Unit balance changes across multiple units, focused on health, cost, weapon, speed.
Unit balance changes across multiple units, focused on health, cost, weapon, speed.
Unit balance changes across multiple units, focused on health, cost, speed, range.
Unit balance changes across multiple units, focused on health, cost, weapon, speed.
Unit balance changes across multiple units, focused on health, cost, weapon, speed.
Unit balance changes across multiple units, focused on health, cost, weapon, range.
Unit balance changes across multiple units, focused on health, cost, speed, range.
Unit balance changes across multiple units, focused on health, cost, speed, range.
Unit balance changes across multiple units, focused on health, weapon, speed, factory.
Unit balance changes across multiple units, focused on health, cost, speed, range.
Unit balance changes across multiple units, focused on health, cost, weapon, speed.
Unit balance changes across multiple units, focused on health, cost, speed, range.
Unit balance changes across multiple units, focused on health, cost, weapon, speed.
Unit balance changes across multiple units, focused on health, cost, weapon, speed.
Unit balance changes across multiple units, focused on health, cost, weapon, speed.
Unit balance changes across multiple units, focused on health, cost, weapon, range.
Unit balance changes across multiple units, focused on health, cost, speed, range.
Unit balance changes across multiple units, focused on health, cost, weapon, speed.
Unit balance changes across multiple units, focused on health, cost, speed, range.
Unit balance changes across multiple units, focused on health, cost, weapon, speed.
Unit balance changes across multiple units, focused on health, cost, speed, range.
Unit balance changes across multiple units, focused on health, cost, weapon, speed.
Unit balance changes across multiple units, focused on health, cost, speed, range.
Unit balance changes across multiple units, focused on health, cost, speed, range.
Unit balance changes across multiple units, focused on health, cost, weapon, speed.
Unit balance changes across multiple units, focused on health, cost, weapon, speed.
Unit balance changes across multiple units, focused on health, cost, speed, range.
Unit balance changes across multiple units, focused on health, cost, weapon, speed.
Unit balance changes across multiple units, focused on health, cost, weapon, speed.
Unit balance changes across multiple units, focused on health, cost, weapon, speed.
Unit balance changes across multiple units, focused on health, cost, speed, range.
Unit balance changes across multiple units, focused on health, cost, speed, range.
Unit balance changes across multiple units, focused on health, cost, speed, range.
Unit balance changes across multiple units, focused on health, cost, weapon, speed.
Unit balance changes across multiple units, focused on health, cost, weapon, speed.
Unit balance changes across multiple units, focused on health, cost, weapon, speed.
Unit balance changes across multiple units, focused on health, cost, weapon, speed.
Unit balance changes across multiple units, focused on health, weapon, speed, factory.
Unit balance changes across multiple units, focused on health, cost, speed, range.
Unit balance changes across multiple units, focused on health, cost, weapon, speed.
Unit balance changes across multiple units, focused on health, cost, weapon, range.
Unit balance changes across multiple units, focused on health, cost, weapon, speed.
Unit balance changes across multiple units, focused on health, cost, speed, range.
Unit balance changes across multiple units, focused on health, cost, weapon, speed.
Unit balance changes across multiple units, focused on health, cost, speed, range.
Unit balance changes across multiple units, focused on health, cost, speed, range.
Unit balance changes across multiple units, focused on health, cost, speed, range.
Unit balance changes across multiple units, focused on health, cost, speed, range.
Global ruleset changes across multiple units, focused on economy.
Global ruleset changes across multiple units, focused on health, cost, factory.
Global ruleset changes across multiple units, focused on health, cost, factory.
Unit balance changes for Cortex Commander, Cortex Commander Level 2, Cortex Commander Level 3, focused on cortex, health, weapon, speed.
Global ruleset changes for Customparams, Thunder, focused on health, cost, weapon, range.
Unit balance changes for Shark'S Teeth, focused on armada, cortex, cost, speed.
Global ruleset changes across multiple units, focused on health, cost, factory, economy.
Global ruleset changes across multiple units, focused on economy.
Global ruleset changes across multiple units.
Global ruleset changes across multiple units.
Global ruleset changes for Solar, Corsok Laser Emp, focused on cortex, weapon, range, factory.
Global ruleset changes across multiple units, focused on health, cost, weapon, range.
Unit balance changes across multiple units, focused on weapon, range.
Unit balance changes across multiple units, focused on health, weapon, range.
Unit balance changes across multiple units, focused on health, weapon, range.
Unit balance changes across multiple units, focused on weapon, range.
Global ruleset changes across multiple units, focused on health, factory.
Global ruleset changes across multiple units, focused on health, factory.
Global ruleset changes across multiple units, focused on factory.
Global ruleset changes across multiple units, focused on factory.
Global ruleset changes across multiple units, focused on factory.
Global ruleset changes across multiple units, focused on health, factory.
Global ruleset changes across multiple units, focused on factory.
Global ruleset changes across multiple units, focused on factory.
Global ruleset changes across multiple units, focused on health, factory.
Global ruleset changes across multiple units, focused on health, factory.
Global ruleset changes across multiple units, focused on factory.
Global ruleset changes across multiple units, focused on factory.
Global ruleset changes across multiple units, focused on factory.
Global ruleset changes across multiple units, focused on factory.
Global ruleset changes across multiple units, focused on factory.
Global ruleset changes across multiple units, focused on factory.
Global ruleset changes across multiple units, focused on factory.
Unit balance changes across multiple units, focused on armada, health, weapon, speed.
Unit balance changes across multiple units, focused on armada, health, weapon, speed.
Unit balance changes across multiple units, focused on armada, health, weapon, speed.
Unit balance changes across multiple units, focused on armada, health, weapon, speed.
Unit balance changes across multiple units, focused on armada, health, weapon, speed.
Unit balance changes across multiple units, focused on cortex, health, weapon, speed.
Unit balance changes across multiple units, focused on cortex, health, weapon, speed.
Unit balance changes across multiple units, focused on cortex, health, weapon, speed.
Unit balance changes across multiple units, focused on cortex, health, weapon, speed.
Unit balance changes across multiple units, focused on cortex, health, weapon, speed.
Unit balance changes across multiple units, focused on cortex, health, weapon, speed.
Unit balance changes across multiple units, focused on cortex, health, weapon, speed.
Unit balance changes across multiple units, focused on cortex, health, weapon, speed.
Global ruleset changes across multiple units, focused on weapon, range, factory, economy.
Global ruleset changes across multiple units, focused on weapon, range, factory, economy.
Global ruleset changes across multiple units, focused on weapon, range, factory, economy.
Unit balance changes across multiple units, focused on legion, health, weapon, speed.
Unit balance changes across multiple units, focused on legion, health, weapon, speed.
Unit balance changes across multiple units, focused on legion, health, weapon, speed.
Unit balance changes across multiple units, focused on legion, health, weapon, speed.
Unit balance changes across multiple units, focused on legion, health, weapon, speed.
Unit balance changes across multiple units, focused on legion, health, weapon, speed.
Unit balance changes across multiple units, focused on cost, weapon, factory, economy.
Unit balance changes across multiple units, focused on cost, weapon, factory, economy.
Unit balance changes across multiple units, focused on cost, weapon, factory, economy.
Unit balance changes across multiple units, focused on cost, weapon, factory, economy.
Unit balance changes across multiple units, focused on cost, weapon, factory, economy.
Unit balance changes across multiple units, focused on health, cost, weapon, range.
Unit balance changes across multiple units, focused on health, cost, weapon, range.
Unit balance changes across multiple units, focused on health, cost, weapon, range.
Unit balance changes across multiple units, focused on health, cost, weapon, range.
Unit balance changes across multiple units, focused on health, cost, weapon, range.
Unit balance changes across multiple units, focused on health, cost, weapon, range.
Unit balance changes across multiple units, focused on health, cost, weapon, range.
Unit balance changes across multiple units, focused on health, cost, weapon, range.
Unit balance changes across multiple units, focused on health, cost, weapon, range.
Global ruleset changes across multiple units, focused on health, cost, speed, range.
Global ruleset changes across multiple units, focused on health, cost, speed, range.
Unit balance changes across multiple units, focused on legion, health, weapon, speed.
Global ruleset changes across multiple units, focused on health, cost, speed, range.
Unit balance changes across multiple units, focused on armada, health, weapon, speed.
Unit balance changes across multiple units, focused on armada, health, weapon, speed.
Unit balance changes across multiple units, focused on cortex, health, weapon, speed.
Unit balance changes across multiple units, focused on cortex, health, weapon, speed.
Unit balance changes across multiple units, focused on legion, health, weapon, speed.
Unit balance changes across multiple units, focused on legion, health, weapon, speed.
Unit balance changes across multiple units, focused on legion, health, weapon, speed.
Global ruleset changes for Armada Commander, Cortex Commander, Legion Commander, focused on armada, cortex, legion, factory.
Global ruleset changes for Armada Commander, Cortex Commander, Legion Commander, focused on armada, cortex, legion, weapon.
Global ruleset changes across multiple units, focused on weapon, factory.
Global ruleset changes across multiple units, focused on health, cost, weapon, factory.
Global ruleset changes across multiple units, focused on health, cost, weapon, factory.
Global ruleset changes across multiple units, focused on health, cost, weapon, factory.
Unit balance changes for Triton, Legfloat Gauss, Customparams, focused on health, cost, speed, range.
Unit balance changes for Triton, Legfloat Gauss, Customparams, focused on health, cost, speed, range.
Unit balance changes for Paralyzer, Naval Nettle, Naval Radar / Sonar Tower, focused on armada, health, cost, speed.
Global ruleset changes across multiple units.
Unit balance changes for Banshee, Emg, focused on armada, cost, weapon, speed.
Unit balance changes for Pawn, Grunt, Goblin, focused on armada, cortex, legion, speed.
Unit balance changes for Pawn Launcher, Arm Botrail, focused on armada, health, cost, weapon.
Unit balance changes for Pawn Launcher, focused on armada.
Unit balance changes for Pilum, focused on legion, cost, factory.
Unit balance changes for Pincer, Garpike, Gunslinger, focused on armada, cortex, cost, weapon.
Unit balance changes for Pincer, Garpike, Gunslinger, focused on armada, cortex, cost, weapon.
Unit balance changes for Pincer, Garpike, Cetus, focused on armada, cortex, cost, speed.
Unit balance changes for Pincer, Garpike, Cetus, focused on armada, cortex, cost, speed.
Unit balance changes for Pincer, Garpike, Gunslinger, focused on armada, cortex, cost, weapon.
Unit balance changes for Pincer, Garpike, Gunslinger, focused on armada, cortex, cost, weapon.
Unit balance changes for Pincer, Garpike, Cetus, focused on armada, cortex, cost, speed.
Unit balance changes for Pincer, Garpike, Gunslinger, focused on armada, cortex, cost, weapon.
Unit balance changes for Pincer, Garpike, Gunslinger, focused on armada, cortex, cost, weapon.
Unit balance changes for Pincer, Garpike, Gunslinger, focused on armada, cortex, cost, weapon.
Unit balance changes for Seeker, Goon, Possum, focused on armada, cortex, cost, speed.
Unit balance changes for Seeker, Goon, Possum, focused on armada, cortex, cost, speed.
Unit balance changes for Lunkhead, Customparams, focused on armada, health, cost, weapon.
Unit balance changes for Advanced Metal Extractor, Customparams, Overcharged Metal Extractor, focused on health, cost, weapon, range.
Unit balance changes for Advanced Metal Extractor, Customparams, Overcharged Metal Extractor, focused on health, cost, weapon, range.
Unit balance changes for Lazarus, Graverobber, Twitcher, focused on armada, cortex, cost, speed.
Unit balance changes for Lazarus, Graverobber, Twitcher, focused on armada, cortex, cost, speed.
Unit balance changes for Armada Commander, Factory Options, Cortex Commander, focused on armada, cortex, cost, speed.
Unit balance changes for Armada Commander, Factory Options, Cortex Commander, focused on armada, cortex, cost, speed.
Global ruleset changes for Platinum Resource Generator, Customparams, Decoy Fusion Reactor, focused on armada, health, cost, factory.
Unit balance changes for Platinum Resource Generator, Customparams, Decoy Fusion Reactor, focused on armada, health, cost, factory.
Unit balance changes for Platinum Resource Generator, Customparams, Decoy Fusion Reactor, focused on armada, health, cost, factory.
Unit balance changes for Platinum Resource Generator, Customparams, Advanced Construction Aircraft, focused on armada, health, cost, factory.
Global ruleset changes across multiple units, focused on weapon, factory, economy.
Global ruleset changes for Copy, focused on weapon, factory.
Unit balance changes for Tumbleweed, Epic Liche, Epic Karganeth, focused on armada, cortex, cost, speed.
Global ruleset changes across multiple units, focused on weapon, factory.
Global ruleset changes for Randomizer, Config, Keys, focused on weapon, economy.
Global ruleset changes for Randomizer, Config, Keys, focused on weapon, range.
Global ruleset changes across multiple units, focused on weapon, factory.
Global ruleset changes across multiple units, focused on weapon, factory.
Global ruleset changes across multiple units, focused on weapon, factory.
Global ruleset changes across multiple units, focused on weapon, factory.
Global ruleset changes for Copy, Arm, Cor, focused on armada, cortex, weapon, factory.
Unit balance changes for Raptor Orbital Fighter Basic T2 V1, Weapon, focused on weapon, range.
Global ruleset changes for Rename List, focused on weapon, factory, economy.
Global ruleset changes for Rename List, focused on health, weapon, factory, economy.
Global ruleset changes for Rename List, focused on weapon, factory, economy.
Global ruleset changes for Rename List, focused on health, weapon, factory, economy.
Global ruleset changes for Rename List, focused on weapon, factory, economy.
Global ruleset changes for Rename List, focused on health, weapon, factory, economy.
Global ruleset changes for Rename List, focused on health, weapon, factory, economy.
Global ruleset changes for Rename List, focused on health, weapon, factory, economy.
Global ruleset changes across multiple units, focused on factory.
Global ruleset changes across multiple units.
Global ruleset changes across multiple units.
Global ruleset changes across multiple units, focused on weapon, range, factory.
Global ruleset changes across multiple units, focused on weapon, range, factory.
Global ruleset changes across multiple units, focused on weapon, range, factory.
Unit balance changes for Advanced Vehicle Plant, Armavp Taxed, focused on armada, cortex, health, cost.
Unit balance changes for Advanced Vehicle Plant, Armavp Taxed, focused on armada, cortex, health, cost.
Global ruleset changes across multiple units, focused on weapon, factory.
Unit balance changes for Experimental Gantry, focused on armada, cortex, cost, speed.
Global ruleset changes across multiple units.
Unit balance changes for Seadragon, Desolator, focused on armada, cortex.
Global ruleset changes across multiple units, focused on weapon, range, factory, economy.
Global ruleset changes across multiple units, focused on weapon, range, factory.
Global ruleset changes across multiple units, focused on weapon, range, factory.
Global ruleset changes across multiple units, focused on weapon, range, factory, economy.
Unit balance changes for Shipyard, Advanced Shipyard, focused on armada, cortex, factory.
Unit balance changes for Seadragon, Desolator, focused on armada, cortex, factory.
Unit balance changes for Seadragon, Desolator, focused on armada, cortex, factory.
Global ruleset changes for Shuffler, Randomizer, Requirements, focused on factory.
Global ruleset changes for Shuffler, Randomizer, Requirements, focused on factory.
Unit balance changes for Skater, Featuredefs, Dead, focused on armada, health, cost, speed.
Global ruleset changes across multiple units, focused on weapon.
Global ruleset changes across multiple units, focused on economy.
Global ruleset changes across multiple units.
Global ruleset changes across multiple units.
Unit balance changes across multiple units.
Unit balance changes for Bot Lab, Legion Bot Lab, focused on armada, cortex, legion, factory.
Unit balance changes for Sneaky Pete, Armada Commander, Cortex Commander, focused on armada, cortex, health, cost.
Unit balance changes for Sneaky Pete, Armada Commander, Cortex Commander, focused on armada, cortex.
Unit balance changes across multiple units, focused on health, weapon, speed, range.
Unit balance changes across multiple units, focused on health, weapon, speed, range.
Unit balance changes across multiple units, focused on health, weapon, speed, range.
Unit balance changes across multiple units, focused on health, cost, weapon, range.
Global ruleset changes across multiple units, focused on weapon, range, factory, economy.
Global ruleset changes across multiple units, focused on weapon, factory.
Global ruleset changes across multiple units, focused on weapon, factory.
Global ruleset changes across multiple units, focused on weapon, factory.
Global ruleset changes across multiple units, focused on weapon, factory.
Global ruleset changes across multiple units, focused on weapon, speed, factory.
Global ruleset changes across multiple units, focused on weapon, speed, factory.
Global ruleset changes across multiple units, focused on weapon, speed, factory.
Global ruleset changes across multiple units, focused on weapon, speed, factory.
Global ruleset changes across multiple units, focused on weapon, speed, factory.
Global ruleset changes across multiple units, focused on weapon, factory.
Global ruleset changes across multiple units, focused on weapon, speed, factory.
Global ruleset changes across multiple units, focused on weapon, speed, factory.
Global ruleset changes across multiple units, focused on weapon, speed, factory.
Global ruleset changes across multiple units, focused on weapon, speed, factory.
Global ruleset changes across multiple units, focused on weapon, speed, factory.
Global ruleset changes across multiple units, focused on weapon, speed, factory.
Global ruleset changes across multiple units, focused on weapon, speed, factory.
Global ruleset changes across multiple units, focused on weapon, speed, factory.
Global ruleset changes across multiple units, focused on weapon, speed, factory.
Global ruleset changes across multiple units, focused on weapon, speed, factory.
Global ruleset changes across multiple units, focused on weapon, speed, factory.
Global ruleset changes across multiple units, focused on health, cost, speed, factory.
Global ruleset changes across multiple units, focused on cost, speed, factory, economy.
Global ruleset changes for Spacesat1, Customparams, Featuredefs, focused on health, cost, weapon, speed.
Global ruleset changes for Spacesat1, Customparams, Featuredefs, focused on health, cost, weapon, speed.
Global ruleset changes for Spacesat1, Customparams, Featuredefs, focused on health, cost, weapon, speed.
Global ruleset changes across multiple units, focused on health, cost, weapon, speed.
Global ruleset changes across multiple units, focused on factory.
Global ruleset changes across multiple units, focused on factory.
Global ruleset changes across multiple units, focused on cost, factory.
Global ruleset changes across multiple units, focused on cost, factory.
Unit balance changes for Commander, Legion Commander, focused on armada, cortex, legion, cost.
Unit balance changes for Commander, Legion Commander, focused on armada, cortex, legion, cost.
Unit balance changes for Pincer, Garpike, Cetus, focused on armada, cortex, cost, speed.
Unit balance changes for Commander, Legion Commander, focused on armada, cortex, legion, cost.
Unit balance changes for Commander, Legion Commander, focused on armada, cortex, legion, cost.
Global ruleset changes across multiple units, focused on health, factory.
Global ruleset changes across multiple units, focused on health, factory.
Global ruleset changes for Customparams, Weapons, focused on weapon, factory, lava.
Global ruleset changes for Customparams, Weapons, focused on weapon, factory.
Global ruleset changes for Customparams, focused on health, cost, factory.
Global ruleset changes across multiple units, focused on health, cost, speed, factory.
Global ruleset changes across multiple units, focused on health, cost, weapon, speed.
Global ruleset changes across multiple units, focused on health, cost, weapon, speed.
Global ruleset changes across multiple units, focused on health, cost, weapon, speed.
Global ruleset changes across multiple units, focused on health, cost, weapon, speed.
Global ruleset changes across multiple units, focused on health, cost, weapon, speed.
Global ruleset changes across multiple units, focused on health, cost, weapon, speed.
Global ruleset changes for Customparams, Arm, Cor, focused on armada, cortex, weapon, factory.
Global ruleset changes for Customparams, Arm, Cor, focused on armada, cortex, cost, speed.
Global ruleset changes across multiple units, focused on health, cost, weapon, speed.
Global ruleset changes across multiple units, focused on health, cost, factory, economy.
Global ruleset changes across multiple units, focused on health, cost, factory, economy.
Global ruleset changes across multiple units, focused on health, cost, factory, economy.
Global ruleset changes across multiple units, focused on factory, economy.
Global ruleset changes across multiple units, focused on factory, economy.
Global ruleset changes across multiple units, focused on factory, economy.
Global ruleset changes across multiple units, focused on factory, economy.
Global ruleset changes across multiple units, focused on factory, economy.
Global ruleset changes across multiple units, focused on factory, economy.
Global ruleset changes for Customparams, Weapons, focused on weapon, factory, economy.
Global ruleset changes across multiple units, focused on factory.
Global ruleset changes across multiple units, focused on weapon, range, factory.
Unit balance changes across multiple units.
Global ruleset changes across multiple units, focused on health, weapon, speed, range.
Global ruleset changes across multiple units, focused on weapon, factory.
Global ruleset changes across multiple units, focused on factory.
Global ruleset changes for Customparams, focused on factory, lava.
Global ruleset changes across multiple units, focused on health, cost, factory.
Global ruleset changes across multiple units, focused on health, cost, factory.
Global ruleset changes for Customparams, Tachyon Burst Cannon, focused on health, cost, weapon, range.
Global ruleset changes across multiple units, focused on health, cost, weapon, range.
Global ruleset changes across multiple units, focused on health, cost, weapon, range.
Global ruleset changes across multiple units, focused on health, cost, weapon, range.
Global ruleset changes across multiple units, focused on health, cost, weapon, range.
Global ruleset changes across multiple units, focused on health, cost, factory, economy.
Global ruleset changes across multiple units, focused on health, cost, factory, economy.
Global ruleset changes across multiple units, focused on health, cost, weapon, speed.
Global ruleset changes across multiple units, focused on cost, weapon, factory, economy.
Global ruleset changes across multiple units, focused on weapon, factory, economy, lava.
Global ruleset changes across multiple units, focused on health, cost, factory, economy.
Unit balance changes for Construction Bot, Factory Options, focused on armada, cortex, health, cost.
Unit balance changes for Pharos, Heat Ray, focused on health, cost, weapon, speed.
Global ruleset changes across multiple units, focused on health, cost, weapon, speed.
Global ruleset changes across multiple units, focused on health, cost, weapon, speed.
Global ruleset changes across multiple units, focused on health, cost, weapon, speed.
Global ruleset changes across multiple units, focused on health, cost, weapon, speed.
Global ruleset changes across multiple units.
Unit balance changes for Thug, Corsok Laser, focused on cortex, health, cost, weapon.
Unit balance changes for Thug, Corsok Laser, focused on cortex, health, cost, weapon.
Unit balance changes for Thug, Corsok Laser, focused on cortex, health, cost, weapon.
Unit balance changes for Thug, Corsok Laser, focused on cortex, health, cost, weapon.
Unit balance changes for Tick, Falcon, Dolphin, focused on armada.
Unit balance changes for Tidal Generator, focused on armada, cortex.
Unit balance changes for Tidal Generator, focused on armada, cortex.
Global ruleset changes for Tier1, Tier2, Tier3, focused on weapon, factory, economy.
Global ruleset changes for Tier1, Tier2, Tier3, focused on weapon, factory, economy.
Unit balance changes for Tiger, Banisher, Catapult, focused on cortex, health, cost, speed.
Global ruleset changes across multiple units, focused on health, factory.
Unit balance changes across multiple units, focused on health, cost, weapon, speed.
Unit balance changes across multiple units, focused on health, cost, weapon, speed.
Unit balance changes for Triton, Legfloat Gauss, Customparams, focused on health, cost, speed, range.
Unit balance changes for Tumbleweed, Epic Tumbleweed, Fortification Wall, focused on armada, cost, speed, range.
Unit balance changes for Tweakunits2, Light Mine, Pawn Launcher, focused on armada, legion.
Unit balance changes for Platinum Resource Generator, Customparams, Decoy Fusion Reactor, focused on armada, health, cost, factory.
Global ruleset changes across multiple units, focused on weapon.
Unit balance changes for Umbra, Deceiver, Anemone, focused on armada, cortex, cost, speed.
Unit balance changes for Umbra, Deceiver, Anemone, focused on armada, cortex, cost, speed.
Unit balance changes for Umbra, Deceiver, Anemone, focused on armada, cortex, cost, speed.
Unit balance changes for Umbra, Deceiver, Anemone, focused on armada, cortex, cost, speed.
Unit balance changes for Umbra, Deceiver, Anemone, focused on armada, cortex, cost, speed.
Unit balance changes for Umbra, Deceiver, Anemone, focused on armada, cortex, cost, speed.
Global ruleset changes across multiple units, focused on factory.
Global ruleset changes for Unit Cfg, Usually, List, focused on health, cost, factory.
Unit balance changes for Armada Commander, Cortex Commander, Legion Commander, focused on armada, cortex, legion, cost.
Unit balance changes for Armada Commander, Cortex Commander, Legion Commander, focused on armada, cortex, legion, cost.
Unit balance changes for Armada Commander, Cortex Commander, Legion Commander, focused on armada, cortex, legion, cost.
Unit balance changes for Armada Commander, Cortex Commander, Legion Commander, focused on armada, cortex, legion, cost.
Unit balance changes for Armada Commander, Cortex Commander, Legion Commander, focused on armada, cortex, legion, cost.
Unit balance changes for Armada Commander, Cortex Commander, Legion Commander, focused on armada, cortex, legion, cost.
Unit balance changes for Armada Commander, Cortex Commander, Legion Commander, focused on armada, cortex, legion, cost.
Unit balance changes for Armada Commander, Cortex Commander, Legion Commander, focused on armada, cortex, legion, cost.
Unit balance changes for Armada Commander, Cortex Commander, Legion Commander, focused on armada, cortex, legion, cost.
Global ruleset changes across multiple units.
Unit balance changes for Amputator, Eviscerator, Cleaver, focused on health, cost, weapon, speed.
Unit balance changes for Amputator, Eviscerator, Cleaver, focused on health, cost, weapon, speed.
Unit balance changes across multiple units, focused on health, cost, weapon, speed.
Unit balance changes for Wind Turbine, Advanced Construction Bot, Sprinter, focused on armada, cost, speed, range.
Global ruleset changes across multiple units, focused on health, cost, speed, factory.
Global ruleset changes across multiple units, focused on cost, weapon, factory.