Fixing start box problems in BAR custom and coop games
Teams spawning on the wrong side in custom games is a common BAR annoyance. Here is how to set up start boxes so your team actually starts where it should, plus the metal cost of T2 constructors and how to hand them out responsibly.
Two start boxes for one team do not work
You cannot have two separate start boxes assigned to the same team. What you can do instead is make one large start box that covers both spawn locations. That lets your players begin on the intended map half even though they started in different positions.
Another fix: turn off Shuffle FFA start boxes in the lobby setup. That option randomises team positions and is usually the reason players end up on the wrong side of the map.
Running games with one human per side and bots in the middle
This setup is popular for practice. The no-rush timer keeps both sides alive, but incorrect start box placement means someone sits idle for ten minutes behind enemy lines. The fix is the same: enlarge the team start box to span both intended spawn points.
Is handing out T2 constructors free?
A T2 constructor costs about 440 metal. Handing out eight of them is roughly 3,520 metal — a significant chunk of the team economy. On a tight map like Isthmus, the front holds well enough that you can afford to wait 15 to 25 minutes before sending your own T2 con in, once the eco supports it.
Do not hand out T2 cons if the receiver has not paid their share and the team cannot afford t2 lab, unit production, and eco. When the team loses and someone points at missing metal for constructors, the problem was never the constructor itself. The problem was the team economy collapsing because eight cons showed up before the income could justify them.
Clean custom game, no arguments after
Custom games run smooth when the lobby host explains the economy rules before the match starts. Everyone knows what to expect. No surprises, no accusations, no post-game drama.
[Crd] The removal of toxicity, the goal of fun and learning, makes for a refreshing spot to play and spend time. It has also made a game with plenty of complexity a bit less daunting to dive into.
Creed of Champions does not just talk about communication and teamwork. It runs structured practice sessions so that custom games like this happen without someone wondering where their metal went.